Tekken 7 Review

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[WARNING OF SPOILERS AHEAD. PLEASE DO NOT READ IF YOU ARE PLANNING ON PLAYING THE GAME. OTHERWISE, ENTER AT YOUR OWN RISK. THANK YOU]
I make no lie of being a huge fan of the Tekken series – if you’re a consistent reader of my blog and/or watcher of my YouTube channel, then I talk about it a lot.
This is how much I love it: if anyone asks me what franchise I would take with me to a desert island – before the words are even out of their mouth – my answer is Tekken.
So, understandably, I was really excited about Tekken 7 when it was announced earlier this year. I pre-ordered the Special Edition for PC and the PS4 version as well (due to extra content available). It’s been around 2 or 3 weeks since it was released, and I’ve been playing it no-stop. So, what did I think of it?
Rather than commenting on Presentation, Soundtrack, Story/Gameplay and Overall Experience like I usually do for reviews, I’m just going to do small reviews for each aspect of the game. And yes, because I’m a fan girl, I am going to go into detail.

The Story Mode

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This was the part of the game I was most excited for – after Tekken 6‘s story mode Scenario Campaign, it left me with so many questions and was definitely open for expanding the story (especially after the post-credits scene). This time, the format was slightly changed as there are 2 Story Modes – The Mishima Saga, which follows the battle between the Mishimas which has been prolonging for decades and then Character Episodes.

As I mentioned, the Mishima Saga follows Heihachi and Kazuya’s ongoing battle against eachother. After Jin is missing from his fight with Azazel, Nina briefly takes over the Mishima Zaibatsu, until Heihachi turns up, defeats Nina and takes over the Zaibastu again. The story follows a reporter who has a personal vendetta against the Zaibastu and Jin Kazama after his home town is destroyed and his family killed as casualties of the ongoing war.

You play as many different characters in different scenarios as the story progresses. The fights are fun and the way it is presented is very reminiscent of Soul Calibur V‘s Story Mode with drawn and unmoving cuts scenes, to full-fledged animated cutscenes (it makes sense as Tekken’s director Katsuhiro Harada also works on the Soul Calibur Project). The visuals are fantastic (both PC and PS4), with very little jarring (there was sometimes a brief pause between a cutscene going into gameplay, but apprently it’s fine running on the PS4 Pro). However, on the PC version, the scenes would occasionally glitch with speech over speech and pausing, forcing it to catch up. Also, there were quick time events (QTEs) which sometimes felt weren’t necessary along with being able to use guns, but only in one scene. Yes, Tekken Force and Scenario Campaign use guns, but this scene with Lars rescuing Jin was fiddly for me, as the gun controls where the same as punches, so I often drew out the gun when I didn’t want to.

The story was great and definitely answered a few questions about the Mishima family but the reporter as the narrator made it a little bland as he used the same tone all the time (even when he shouted at Heihachi). There was just no emotion, despite him being given a tragic backstory.

The second Story Mode was Character Episodes – these followed characters who did not make an appearance in the Mishima Saga (apart from Nina and Devil Jin). Unlike the usual Story Mode of previous games that usually have 7 battles that include a pre-fixed battle, followed by an ending, these Episodes only had one fight followed by the ending, which were only a few minutes long. It was lack luster and gave alternatives to endings depending on who won the fight (apart from Shaheen, Miguel and Eliza – they had episodes all to themselves). The Tekken comedy is there and I would rate it poorly, however it did give more insight into the Tekken lore, which I think saved it.

Overall, I believe the Story Mode is what the Tekken production team were mainly focused on and sold the game the most, however it was lacking and fairly short (you can play the Mishima Saga in the space of 2 hours or so. You’ll probably need another hour to complete all the Character Episodes). I understand that this is a fighting game – there isn’t really meant to be a story, and even if there is, and it’s not great (apart from the Story Mode in Tekken 5 – that was amazing with the small interludes), however Scenario Campaign was much longer, so I expected the same.

Overall, the Story Mode – for me at least – is the selling point of the game, and will it was enjoyable and added more lore, it was still lacking.


Arcade Mode

The Tekken series is known for it’s Arcade Mode – especially for Tekken 5 as it added ranks to the system – however for Tekken 7 – as Caddicurus said in his review – is actually pretty pathetic.

You have 5 stages – 2 of which are fixed battles of Heihachi as a sub-battle then Kazumi or Akuma – then that’s it. No cutscenes, no ending, no nothing. And to add further damage, you can only rank up to 1st Dan within Arcade Mode, whereas in 5 and 6, you were able to conquer your way all the way up to Tekken God.

I don’t think I need to say any more – well actually, I can’t. There’s not much to go with, apart from – if you’re like me, you what Fight Money for Customization and rank every character up to 1st Dan.


Ranked Matches and Tournaments

Despite being 2 separate modes, I’m putting them together for one simple reason – neither of them work properly.

Ranked Matches allows you to go against anyone else in the world and put yourself in a category (there’s only 7). Once the fight is over – that’s it. No option to rematch, just go back to the menu.

The Tournament Mode, however, is a new mode – this allows 8 players to battle it out and become a champion (no, this does not effect your ranking). Even if you’re knocked out of a round, you go up against other losers to become King of the Losers (in the literal sense, not the bullying sense). And naturally, you win fight money.

These modes are great if you’re more of a competitive player of Tekken, that’s if the Online Modes actually work. On all three platforms – PC, PS4 and Xbox One – none of the Online stuff seems to work. Namco have been releasing patches, but people are still complaining (from what I’ve been reading).

I honestly have not played much of the Online Modes, mainly because they are lacking, but also because a few modes have been removed – such as Team Battle, Time Attack and Survival. Granted, they’re not revolutionary, but they have been included in every single Tekken title – even the spin-offs.


Treasure Battle

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Like Tournament, this is a new mode, and actually fairly decent. This mode – similarly to Tekken Revolution – can introduce random battle conditions, such as Turbo Matches and the like. You can fight for money, customization items and ranks. Again, it’s short like Arcade Mode, but a bit more fun. Only a little bit more. This is Offline, so it actually works.

Speaking of Customization, this game actually follows its counterparts – as more games are released, the customize options get bigger (it’s funny to think that Tekken 5 started Customization, but only allowed 4 or 5 items in each category. Tekken 7‘s Customization range is the largest by far, and this time allows you to customize personal stuff, such borders for your health gauge.


Gameplay

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Now, I’m a big fan of beat ’em ups, but one of the reasons why Tekken is my favourite of the genre is because of the controls. I’ve always found Tekken the simplest and easiest because each button is assigned to a different limb – back when Tekken was just on the PS platforms, square and triangle are for punches, while X and circle are for kicks. It hasn’t changed at all, and certainly does not change for Tekken 7 – not that it needed to. I’ve always felt the controls allow for more freedom in your play style, rather than just mashing buttons.

There were 2 new added features to gameplay this time though – Rage Drives and Rage Arts. Rage Drives are unblockable combos that can break someone’s defense. Rage Arts work in a similar way to the Rage system in Tekken 6 and Tekken Tag Tournament 2 (which does not feature in Tekken 7) in that when your health bar depletes to a certain amount, your character goes into Rage Mode. In T6 and TTT2, this gave you extra strength to turn the tide of battle, however in T7, Rage grants you access to Rage Arts – a combo played by a cutscene by pressing a trigger button (which has never been used in a Tekken game, unless you assign it in the controls options). Again, it can turn the tide of a battle and some of these combos are amazing.

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The gameplay is still the same for Tekken, which is not a bad thing – I think it’s good for beginners and experienced alike. So if it’s not broke, why fix it? I also love the added detail of slow-mo when both fighters are about to hit eachother simultaneously.

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Soundtrack

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I really enjoy the soundtracks of Tekken (TTT2‘s soundtrack is by far my favourite, just for the remade version of Fiji Paradise), but Tekken 7‘s is…OK. It’s nothing special. To be honest, I forget what most themes are for certain stages – compared to previously playing Tekken, seeing the stage I would be playing in then getting excited because I love the soundtrack. Most of them are forgettable and a bit behind in the times – a lot of songs are heavy in the bass drop department, which was so 2016.

The soundtrack for the opening movies and The Mishima Saga where great though – Namco took a completely different turn with it this time and served orchestra, haunting voices realness. The music for the final stages of The Mishima Saga fit in really well.


Presentation

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Tekken 7 was made in the Unreal Engine 4 – the same as Life is Strange, Street Fighter V and Kholat – so of course, it was going to be stunning (Kingdom Hearts III and Final Fantasy VII Remake will be made in the game engine too – squeal!).  Tekken 5: Dark Resurrection Online surprised me when I first played it on the PS3 (because it was the first Tekken game to be on the PS3) due to it’s presentation in details – you could see every frill in Lili’s dress; every fibre in the belt of Christie’s ‘trousers’; every strain in Anna’s tight dress. As systems developed and Tekken developed along with them, the graphics got better, so Tekken 7 is no exception. I found myself noticing every character’s facial expression as they fought and watching how clothes flowed as I played. Speaking of which, I enjoyed how hoods would fall with Jin and Steve, along with Nina’s veil and Shaheen’s keffiyeh (his head scarf, essestionally) when they were hit too hard. Tekken is known for it’s extra detail, which was not lacking in Tekken 7 (I know this has nothing to go with presentation, but I had to mention it somewhere).

Of course, there was the occasional glitch and some scenes that looked…weird (like in the fight between Kazuya and Heihachi when they punch eachother in the face at the same time – the cheeks look a little strange). On PC, the game looks great as well as the PS4 version.


Conclusion

I think the repeating theme of this game is lacking – the game lacked time in Story and Arcade Mode, only 4 modes for Online and Offline and not a lot of the characters from Tekken 6 reappeared in Tekken 7 like previous games. I feel like the focus was mainly on Story Mode and the presentation (despite a lot of the stages being kinda boring – expect Infinite Azure as that stage is stunning).

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But that isn’t a bad thing – yes, in lacked in playtime in the Story Mode, but it expanded so much in the lore and left a possibility for Tekken 8. It still keeps the mechanics that make Tekken so enjoyable, but with less modes and characters to play, it does feel like something is missing.

I also disliked how Tekken 7 jumped on the DLC wagon – yes, it’s had DLC before, but the majority of it was free or you had to pay a bit extra for the Special Edition, which included everything (compared to the price, it would be much cheaper). This time, you could pre-order for a bonus character, as well as a Season Pass to get the next 2 DLC characters being released later this year and next year (granted, it does cover the whole year, but that’s not the point). Tekken has rarely used DLC, and when it has, it does it the right way. However, with Tekken 7, they haven’t, and in my eyes, makes them seem greedy.

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Harada argued that if there was no DLC, the game could not be supported. I argue this – Tekken is one of the most popular games in the fighting genre – all my gamer friends know the franchise, even if they’ve never played it before. Tekken 7 did very well within it’s first week of release and I have seen many new players as well as old as there are recurring.

OK, so I’ve picked on the negatives a lot, but I don’t think Tekken 7 is a bad game. OK, it’s not up there with Tekken 5 or 6 (the best games in the series, in my opinion), but it’s still good and I would recommend picking it up. Maybe not for new players – unless they really enjoy the beat ’em up genre – but this game is definitely more for the lovers of the series purely for the focus on the lore in Story Mode. The time between releasing 6 to 7 is almost 10 years, and despite that time, I think Namco and Harada may have been (or still are) focusing on other projects – I know during this time, the Tekken Project team was working on Tekken X Street Fighter, however it’s production was halted back in 2014.

I do think that Harada is a great listener and has asked for fan feedback in the past (he did this a lot with new character Shaheen), so maybe he will listen to us and add more content into the game. There is a rumor that Tekken Bowl will be making an appearance again, possibly as DLC.

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Strengths:

  • Great adding into the lore
  • Beautiful visuals and presentations
  • Great gameplay mechanics

Weakness:

  • Lacking in different modes
  • Bad online presence
  • DLC

Overall: 7/10

I would recommend this game – but only to experienced beat ’em up players and fans of the series. Tekken 7 is a good game, but – for me at least – it has not peaked up there with previous games in the series.


Thanks for reading – hope you enjoyed! Let me know your thoughts.

I have a playthrough of Tekken 7 on my YouTube channel, so check them out here.

Until next time, take care!

MCM London Comic Con May 2017 Review

So, I attended MCM London Comic Con last week, so here’s my review of my 3 days there.


Comic Books

There’s one thing that MCM does, and does it really well, is a mass amount of stalls. And as previous years, London MCM has the Comic Village, which houses box after box of comics – old & new alike.

MCM also allows stalls of lesser known comic book writers and authors to show off their products and even their own drawing skills.

Comic Village also houses artists and some of the more famously known authors (sadly I didn’t recognise any this time around).


Anime and Manga

MCM is heavy on the anime and manga front – including stalls for books and DVDs, amongst other stuff (that’s for a different section).

Sadly, the MANGA stage was much smaller this year (compared to October when it was about half of one hall). Nor where there many posters advertising upcoming anime.

There were a few of those ‘photo opportunity’…things, i.e. a scene from an anime drawn as a backdrop for you to take a photo (or several) with, but again, I don’t think there were as many as last October.

There were a few more anime services similar to Crunchyroll this time and had a lot of advertisements on several screens dotted around, including the trailer for Your Name.


TV & Film

This hadn’t really changed compared to last year – there were plenty of posters, cardboard cut-outs and trailers been shown everywhere, including Universal Studios have their own little booth again.

The pending-release Wonder Woman movie was a big attraction this year (as they have every year, like Harry Potter/Magnificent Beasts and Power Rangers) with it’s stand combined with the freshly developed Injustice 2 showing off some of the character costumes and props, as well as being able to photoshop yourself as Wonder Woman and grab a free poster while you’re at it.

Annabelle – the spin off from The Conjuring universe – was there to have a photo taken with, along with the Throne of the Seven Kingdoms from Game of Thrones (difference was you had to pay for the throne, whereas you didn’t with Annabelle).

Despicable Me 3 was another large focus point, but much more annoyingly then the rest, such as an inflatable Minion and a ‘tattoo parlor’ (they were fake, don’t worry).


Video Games

The indie games had a much bigger display this time and showed off a lot of cool stuff – single and multiplayer games alike – but of course, Nintendo stole the show with playables such as Legend of Zelda: Breath of the Wild (including having a photo with the Master Sword section), Splatoon 2, Mario Kart 8 Deluxe and Mario Sports Superstars.

Sony was there too with PlayStation VR, Farpoint and Horizon Zero Dawn. Tekken 7 was another large appearance (clever move seeing as it was there both times last year and it was a week until release day) along with the ESL Arena.

Other companies such as Rising Star and Bandai Namco made small appearance too.


Celebrities

The usual names of Warwick Davies and Andrew Lee Potts where there, along with Catherine Tate, Summer Glau and Eric Christian Oslen & Daniela Ruah.

The YOGSCAST attended, along with other YouTubers (none of whom I had heard of) and actors from big time TV and films who played small parts, such as Eugene Simon who plays Lancel Lannister from Game of Thrones. Oh, and for some reason Sean Kelly from Storage Hunters was there.


Merchandise

The reason why pretty much everyone comes to MCM – rare stuff.

There was merch for anything and everything – TV, cartoons, anime/manga, films, comics, video games. I especially love the small stalls in the anime section, and they more often than not have extremely rare stuff that you can only get overseas for extremely good prices and quality. Let’s just say this – everything I wanted in regards to anime and manga, I got AND more.


Cosplay

Again, cosplayers for MCM never fail to amaze me. Usually, you see all the good cosplays on Saturday (makes sense, it’s on the busiest day), however Sunday was a really good day, especially the steam punk themed Mercy from Overwatch and the Wind Waker Zelda, Medli, Link and the Red Lion Boat.


I’ll say what I always say for MCM – if you’re a geek who loves TV, film, comic books, anime, manga and/or video games, this is the place for you.

Check out my vlog for Day 1 if you’re still a little unsure.

And here’s my photo gallery:

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I don’t need to give a rating – MCM is always amazing.

Modes in Tekken 7

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The Tekken series is known for it large quantity of different modes as time goes on (Tekken Tag Tournament 2 for the Wii U had so many), so here’s what to expect when you finally get to load up.


Story Mode

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The pinnacle of Tekken 7 (or at least, in my eyes, the bit I’m most looking forward to) that promises the conclusion of the Mishima Family Saga (I very highly doubt it though). Here, you see the story from the very beginning (before Tekken) through the eyes of a stranger who began investigating the Mishimas very early on. However, you will be playing as different characters in different situations at different times. Many of the scenarios will be standard Tekken side-on fighting scenes, along with a few quick-time events and use of weapons, such as guns.

It is split into 2 – so the other half will have character specific chapters to complete.


Arcade Mode

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The standard offline mode that allows you to fight against computer-controlled opponents and make your way up through the ranks, such as Kyu, Dan, etc., etc.


Ranked Match

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This allows you to fight against other players around the world who have similar abilities to yourself. It’s based on skill, so you better be confident! Or you can just choose your opponent, you know? (You actually can now).


Tournament Mode

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This is new – this allows 8 players to ‘duke it out’ in a tournament styled game. Once one player is victorious, they advance further to see who is the best fighter. But don’t worry if you lose – there will also be Loser Finals so everyone can be categorized based on their performances. The Big Prize is in-game money and the chance to boast your skills.

Lobbies are password locked and allow players to chat to eachother.


Versus Mode

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Self-explanatory – you can fight against friends and other players to see who is the best.


Practice Mode

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This is where you go if you’re new to Tekken or a little bit rusty – pick a character and learn the moves list. You can go up against a gingerbread man-like opponent or go up against the AI.


Treasure Battle

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Sadly, this is console exclusive (sorry PC users…wait, I’m getting the PC Special Editions…grrrr!!) that allows you to fight against CPU and win items that you can customize your character with (we’ll get onto that in a minute) as well as in-game fight money. However, these battles can range from normal to speed turbo battles and such. Oh, and you can face Devil Kazumi for special items.


Customize 

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Since Tekken 5, this has allowed players to change anything they wish in regards to a character’s appearance. In the past, they were themed but as time went on, more and more items where up for grabs – you can even make Yoshimistu look like a hammerhead shark. For real.

Items can be bought and even the gauges used to measure life during battle can be made to look pretty (this is new too). There’s also a lottery system that is also used as a crafting system to get items too.


Jukebox Mode

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This is PS4-only that allows you to change tunes from a selection of previous games scores (similar to TTT2‘s Tekken Tunes mode).


Gallery

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Similar to Jukebox Mode, this allows you to view any video – such as endings – from previous Tekken games. I may as well have not played the numerous games in the series for the past 10 years! Well, maybe not – there’s some extra stuff in there too (I saw a couple of anime-like scenes, so who knows).


Things to remember:

  • I’ve you’ve pre-ordered, you will receive Tekken Revolutions exclusive character Eliza.
  • If you have the Season Pass, you will have access to 2 more characters being released post launch date.
  • Rage Mode (introduced in Tekken 6) is still around, but not quite as effective – you no longer to extra damage on lower health but it does allow better access to Rage Arts.
  • Rage Arts (not to be confused with Super Moves, but they basically are) are an animation which allows the character to perform a special combo that can alter the entire game
  • There is a new feature called Power Crushers – these allow players to absorb more damage but vulnerable to other attacks, such as low attacks and throws.
  • There are a LOT of items – Idolmaster have designed outfits for female characters, along with swimwear making a return as well as other items
  • Gold Rush may have been removed (sad face)

There we have it – now only less than a week away until Tekken 7! There will be no Tekken 7 article next week as I’m at London MCM this weekend so you’ll get a review of that instead but I will be playing Tekken 7 on my YouTube Channel. I’m hoping to cover Story Mode as a usual video series then stream other modes such as Arcade Mode and Online Tournaments. And when I complete the game, I will be posting a review on here, so keep an eye out!

In the mean time, enjoy these videos:

  • Here is a link to a Japanese-spoken video that shows off a lot of the modes
  • Here‘s a link to GameSpot’s quick playthrough of a few chapters from Story Mode (some spoilers, so watch out)
  • Watch Tekken‘s latest video of the Opening Cinematic here.

Enjoy, and see you next week! Take care!

Stages in Tekken 7

OK, so we know when, who and what…but do we know where?

Yes, you we do – so far, 20 stages have been confirmed for Tekken 7 but that doesn’t rule out the possibility of more being added. Granted, neither Namco or Harada have confirmed that Tekken 7 will more more stages to the games (and 20 is a lot), with DLC and a Season Pass who knows – Tekken may do a Overwatch on us.

Now, if you’re a Tekken vet like myself, you may recognise a few of these places. And I thought only Nintendo recycled their content (just kidding, I love Namco and Tekken Project really). And carrying on with the tradition of stages in Tekken 6, these stages will also contain breakable walls, multiple floors and stuff going on in the background.

Here’s the list:

  • Arctic Snowfall 
  • Devil’s Pit
  • Dragon’s Nest
  • Forgotten Realm
  • Jungle Outpost
  • Mishima Dojo
  • Souq
  • Twilight Conflict
  • Abandoned Temple
  • Mishima Building
  • Duomo Di Sirio
  • Kinder Gym
  • Precipice of Fate
  • G Corporation Helipad (both day and night segments separated into two different stages)
  • Arena 
  • Violet Systems
  • Geometric Plane
  • Infinite Azure
  • Brimstone and Fire

Sadly I don’t think we’ll be getting any stages like the Snoop Dogg Stage in Tekken Tag Tournament 2, but we’ve also got the Story Mode to explore.

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Characters Confirmed (so far) in Tekken 7

Tekken is known for its large partition of applicants for the King of Iron Fist Tournaments, so let’s have a look at returning characters:

  • Alisa Bosconvitch
  • Asuka Kazama
  • Bob
  • Bryan Fury
  • Eddy Gordo
  • Eliza (she was playable Tekken Revolution, which in itself is not a canon game due to being based off of Tekken Tag Tournament 2, but she still counts as a returning character rather than a new one)
  • Feng Wei
  • Heihachi Mishima
  • Hwoarang
  • Jin Kazama/Devil Jin (they count as 2 separate characters despite being the same person practically)
  • Kazuya Mishima/Devil Kazuya (same for Jin Kazama)
  • King II
  • Kuma II
  • Lars Alexandersson
  • Lee Chaolan/Violet (similar to Jin and Kazuya, except Violet hasn’t been playable since Tekken 4/Tekken Tag Tournament 2, depending on how you view it)
  • Leo
  • Lili
  • Ling Xiaoyu
  • Marshall Law
  • Miguel Caballero Rojo
  • Nina Williams
  • Panda
  • Paul Phoenix
  • Sergei Dragunov
  • Steve Fox
  • Yoshimitsu

And here are the new characters, along with a synopsis of why they have entered the tournament:

  • Katarina Alves: she enters the tournament to look for her lost mentor
  • Claudio: a mysterious man who can use light magic as an exorcist
  • Lucky Chloe: a J-Pop inspired G Corporation representative (I’ve already written an article for her here)
  • Shaheen: a Saudi Arabian man who works as a bodyguard
  • Josie Rizal: a model from the Philippines who enters the tournament to become a member of the Tekken Force
  • Gigas: another robot who bears a resemblance to Craig Marduk (who has not been confirmed so far for this game)
  • JACK-7: A newer model from the JACK series
  • Kazumi Mishima/Devil Kazumi: Kazuya’s dead mother and Heihachi’s wife who may be the origin of the Devil Gene
  • Akuma: from Capcom’s Street Fighter series who has a pact with Kazumi in regards to her husband and son
  • Master Raven: a female ninja who is in charge of the organization that previous combatant Raven works for

For the first time ever, Tekken will have lockable characters that can be unlocked by paying for them. However, if you pre-order the game, you will obtain a season pass that will last for 12 months to purchase a character. There are 2 characters that will be revealed in the future, which leaves the possibility of:

  • Baek Doo San
  • Bruce Irvin
  • Christie Monteiro
  • Ganryu
  • Wang Jinrei
  • Zafina
  • Jun Kazama
  • Julia Chang/JayCee
  • Lei Wulong
  • Roger Jr.
  • Anna Williams
  • Craig Marduk
  • Armor King II
  • Mokujin
  • Maybe Raven as well?

The Tekken Story So Far…

With Tekken 7 underway, let’s take a look at the story we know so far that is leading to the conclusion of the Mishima Saga…


Before Tekken

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It all began around 50 years before the first King of Iron Fist Tournament with Jinpachi Mishima, a well-known fighting legend. He originally founded the Mishima Zaibatsu, however his son, Heihachi, got greedy and challenged his father. Heihachi won, and gained the Zaibatsu. He did not kill his father outright – instead he sealed him under Hon-maru, a Mishima-owned temple.

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Either before or after Heihachi gained control of the Zaibatsu, he married Kazumi Hoji, then went on to have a son together – Kazuya. Something happened to Kazumi shortly after Kazuya’s birth – many people believe she died during childbirth – however, Kazuya had the idea that Heihachi was behind it.

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At some point, Heihachi adopted Lee Chaolan – a Chinese orphan with a great ability to fight. Heihachi hoped that Lee would be a suitable rival for Kazuya, but he did not factor in Lee’s own motivates to gain the Zaibatsu for himself.

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At the age of 5, Heihachi was training Kazuya to be the next heir of the Mishima family, however he believed Kazuya was too weak and threw him off a cliff. Kazuya survived, however went into hiding to plan his revenge.

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Tekken

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Around 20 years later, Heihachi opened the first King of Iron Fist Tournament, hoping to find a challenge. However, he defeated everyone who opposed him. Then Kazuya appeared – now under the influence of the Devil. Many believed Kazuya sold his soul to Devil in order to gain power to defeat Heihachi, however Tekken 7 has hinted that Kazumi originally had the Devil Gene, thus Kazuya inheriting her powers.

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Kazuya defeated Heihachi and returned the favour of throwing him off a cliff and gained control of the Zaibatsu.

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Tekken 2

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In Heihachi’s absence, Kazuya took over the Mishima Zaibatsu and instead of reversing his father’s destruction, he became an even more ruthless leader with at the power at his disposal. He even conducted illegal experiments on animals (with the help of Dr Bosconovitch, Alex and Roger was created). His experiments caught the eye of the WWWC and Jun Kazama was sent to stop Kazuya’s experiments when the King of Iron Fist Tournament 2 was announced.

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During the tournament, Kazuya and Jun met (it is hinted that it wasn’t in battle) and were ‘mysteriously drawn to eachother’. This resulted in Jun dropping out of the tournament. Kazuya proceeded to the final round of the Tournament – only to face his father who had also survived his own being-thrown-of-a-cliff situation.

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Even using the power of the Devil, Kazuya was defeated by Heihachi, but instead of being thrown off a cliff, he was thrown into a volcano.

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Tekken 3

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With Heihachi’s power restored, the Zaibatsu kept a low profile while investigating a legend of Toshin – an orge like creature hidden in a temple in Mexico that is rumoured to have immense power. Heihachi created the Tekkenshu (Tekken Force) to investigate the temple, but only body bags returned.

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Meanwhile, Jun Kazama gave birth to a boy, Jin. They lived together in peace as years continued, however around the time Jin turned 15, Jun sensed something forbidding. She told him that should anything ever happen to her; he should seek out his grandfather, Heihachi. Sadly that day came when Toshin attacked Jun, where Jin assumed she was murdered.

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Toshin had previously attacked other former fighters – many of which had previously entered the last King of Iron Fist Tournament. – causing them to go missing (he only outright killed the first King). Heihachi soon announced the third King of Iron Fist Tournament.

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Under Heihachi’s guidance, Jin trained vigorously to gain power to eventually avenge his mother’s death. Much like his grandfather and father formerly, Jin defeated every opponent that posed a threat, however returning champion Paul Phoenix defeated Toshin, ending the tournament.

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But not for long – unknown to Paul, Toshin had a second form which Jin took on. He was successful and felt his mother’s spirit at peace, until Heihachi ordered the Tekkenshu to shoot his own grandson down. Upon realising Jin may have Kazuya’s powers, Jin’s Devil Gene manifested and in turn attacked the Tekkenshu there. Once they were dealt with, Devil Jin grabbed Heihachi, threw him through the temple wall, slammed him to the ground before he flew off into the night.

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Tekken 4

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Heihachi continued his reign in the Zaibatsu, conducting more experiments – this time, he wished to combine his own DNA with Toshin’s (they were able to find Toshin’s left over skin cells after he dissolved into light). The experiments however failed and the Mishima Research Lab believed it was because of Heihachi’s lack of the Devil Gene. Heihachi was also trying to locate his missing grandson Jin – he was unable to but during his search he obtained a photograph of a burnt body – one that had a resemblance to Kazuya.

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Heihachi’s investigation into the photograph lead him to a small, newly established company called G Corporation. He discovered that they had taken a near-dead Kazuya and had nursed him back to health by generating a new body. Once located, Heihachi sent a squad to infuriate them and discovered his theory to be true – Kazuya was alive.

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2 years after the third King of Iron Fist Tournament, Jin Kazama was residing in Brisbane, Australia where he had been unlearning his families’ fighting style and replacing it with karate. He had been undetected by anyone – including his friend Ling Xiaoyu – until The King of Iron Fist Tournament 4 was announced, with the Mishima Zaibatsu on the line.  But Kazuya and Jin entered, despite already dissecting Heihachi’s plan.

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Kazuya proceeded through the rounds and eventually was meant to face his son, however Jin never showed. Kazuya was told to proceed to the next round, where he faced Heihachi. Beknown to Kazuya, Heihachi had a squad of Tekkenshu ambush Jin who was on his way to face Kazuya. Jin fought hard, but sadly was suppressed, knocked out and taken away.

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Kazuya and Heihachi fought once again, but Kazuya came out as the victor. Heihachi revealed he knew where Jin was located and lead Kazuya to the mist-filled temple of Hon-Maru. On arrival, Kazuya discovered Jin, still passed out and suspended by chains. As soon as he laid eyes on his son, Kazuya was overtaken by the Devil and knocked Heihachi out. While trying to absorb the other half of Devil’s power, Jin awoke and they fought. Jin was victorious and battled his how rejuvenated grandfather. Once again, Jin was victorious but before he could deliver the final blow, he saw a vision of his mother and spared his life. Using the power of the devil, Jin flew into the night, leaving his family behind.

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Tekken 5

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Just as Kazuya and Heihachi were waking, the Hon-Maru was ambushed by JACK-4s sent by G Corporation. Understanding that the JACKs had come to kill both of them, Kazuya and Heihachi worked together, however it was short-lived as Kazuya betrayed his father before escaping. Hon-Maru exploded, leading bystander Raven to believe that Heihachi Mishima was dead.

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Kazuya returned to G Corp. and killed the many people who betrayed him. Despite Heihachi’s nonappearance, the Mishima Zaibatsu was being controlled by someone in the background. Just 2 months after the King of Iron Fist Tournament 4 ended, the 5th Tournament was announced.

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Jin had flown back to his home town of Yakushima while trying to control his Devil Gene. At one point, he lost control and woke up in a destroyed forest – he had no doubt he was responsible. When he received word about the 5th Tournament, Jin decided to enter in order to finally rid himself of the Devil Gene.

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Little did anyone know (apart from Wang Jinrei) that Jinpachi Mishima who had been sealed underneath Hon-Maru and was released when the JACKs had exploded. He took control of the Mishima Zaibatsu, despite being under the influence of some monster, hoping to be defeated in so his reign would stop.

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Jin managed to proceed through the Tournament (attacking his rival Hwoarang in the process) and defeat his great-grandfather, in turn taking over the Mishima Zaibatsu.

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Tekken 6

Beknown to anyone, Heihachi had actually been thrown far away during the explosion and had been unconscious for 2 months. When he awoke, he discovered that Jin had taken over the Mishima Zaibatsu and used to declare war across the world. G Corporation stepped in – after Kazuya took over – and was seen as the saviour to the public. The Zaibatsu caused death and destruction transversely, and so G Corp set a price on Jin’s head. Almost as if a response, Jin announced the 6th King of Iron Fist Tournament.

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Lars Alexandersson – a Tekkenshu member – rebelled after feeling that the war they were causing wasn’t just. He took half of the Tekkenshu soldiers with him and inflirated the Zaibastu to finally stop Jin. G Corp surprised them too, their attack causing Lars to suffer from amnesia. He comes across a robot called Alisa Bosconovitch who aids him in finding his memories again. During the journey – with the help of Tougou and the rebelluion Tekkenshu army – they encountered many fighters of the Tournaments and able to regain Lars’ memories when he faces Heihachi – who turns out to be Lars’ father. Lars finally comes face to face with Jin, only to discover that Alisa was being used by him to track Lars’ movements. Jin rebooted Alisa, who turned on Lars. They fought, however Lars had the upper hand and Alisa fled. Raven joined Lars and eventually followed Jin to Egypt, where he meet his half-brother Kazuya and discovered Jin’s true motive – when Jin and Kazuya clashed previously (Tekken 4), it stirred a legendary monster named Azazel who spoke in Jin’s mind. It told him to fill the world with negative emotions, Azazel would gain his true form. Jin had done his research, and believed that if he defeated Azazel, he would free himself of the Devil Gene. Jin faced Azazel’s final form, sacrificing himself in the rumble of the temple.

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However, Jin actually survived but did not rid himself of his curse.

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Tekken 7

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Not much is known about the storyline of Tekken 7, however it seems that Heihachi has gained control of the Mishima Zaibatsu again and this time, is prepared to finish the feud between himself and his son, once and for all. Kazumi Mishima – Heihachi’s presumed dead wife – and Akuma from Street Fighter are somehow thrown into the mix; Jin is alive and somehow in a complete different outfit compared to the post-credit scene of Scenario Campaign and Alisa might still be evil? Who knows how it’s going to end.

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But I don’t think this is the end for the Tekken series.

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E3 2016 Round Up

E3 for this year has been and gone! Arguably, it was a good year mainly for remasters and further development into VR, but still not as brilliant as E3 2014 (sorry).

Anyway, let’s look at some of my favourite announcements from the event.


Crash Bandicoot IS Returning!

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Yes, it’s true – after the rumours a few months ago about the series being revived, someone creating some new box art and a slight misunderstanding from someone outside of the business – Crash is coming back to his native PlayStation home. Activision and Sony have agreed to allow Crash make a debut in Skylanders: Imaginators for the PlayStation 4 as well as remastering the original triology and Crash Twinsanity also onto PS4.

While I don’t like the look of Crash in Skylanders, I’ll be looking forward to the remasters for PS4. Welcome back, Crash, we have missed you.

  • See the Skylanders: Imaginators trailer here.

Tekken 7 Is Finally Coming to Consoles!

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God, if you’re a regular reader of this blog, you know I talk about the Tekken series a LOT. We could be here forever if you ask me to explain myself, but I think WordPress would be able to handle that many characters.

Moving on, Tekken 7 – the conclusion of the Mishima Saga – is coming to PS4, Xbox One and PC (for the first time) in early 2017. Of course, this makes me happy, but what also makes me excited is the fact that they haven’t announced all the characters yet…or have they?

  • Watch the new trailer here.

Skyrim is Getting Revamped!

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Bethesda have announced that The Elder Scrolls: Skyrim is getting a special edition where to it is coming to the Xbox One, PS4 and PC with improved graphics and possibly more content.

This has to be the youngest remaster for a game, considering it was first released in 2011. But look forward to October 28th – Skyrim is going to be even prettier!

  • Watch Gamespot’s comparative trailer here.

The New Legend of Zelda Game has a Name!

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Again, if you’re an avid reader of mine, beside talking about Tekken, I like to talk about Zelda a lot too. I’ve already written an article for the new open world game, so I won’t repeated myself (you can check it out for yourself here if you haven’t already). But Nintendo has teased us with a few more little details and footage, such as being able to use a spear and an axe as weaponry; daytime and nighttime cycles; weather affects (yes, Link can even get struck by lightning) and food replacing hearts to recover health, such as mushrooms and apples.

And of course, the title – The Legend of Zelda: Breath of the Wild. Not sure about the title, but I’m sure it’ll grow on me. It is due to be released sometime next year.

  • Watch the new trailer for it here.

Hideo Kojima has Made the Comeback We Were All Hoping For!

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After leaving or getting fired from Konami, Kojima was immediately picked back up again by Sony and was seen travelling around the world to find the ultimate engine for his new game. But little did we know that sneaky Kojima was been working on the game already and has even made a trailer. Fans from Kojima’s previous work of art P.T. The Demo will be very happy to know that he has stuck to working with Norman Reedus (of The Walking Dead fame) and gone from a trailer that leaves us with more questions than answers. Why is Norman Reedus naked? Why was he on a beach with dead fish? What the hell is that baby doing there? What are those hand prints about?  When will this game be released?

  • Watch the trailer for Death Stranding here.

After 6 Years, Kratos is Back!

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I’ve never played God of War myself (I have played Soulcalibur: Broken Destiny, which features Kratos, so that counts, right?) but know enough about the game…I think. Kratos has returned a little but aged and beardy and lacking the cool swords on chains, but nevertheless he still alive and kicking. And just as brutal.

  • Watch the stage demo here (and be prepared to have your breath taken away by how beautiful the environments are)

Ever Wanted to be a Part of the Star Trek Bridge Crew? Well, look no further!

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Ubisoft have announced the will be releasing Star Trek: Bridge Crew on the Oculus Rift. It’s pretty self-explanatory – you play as a member of the crew and make sure that USS Enterprise doesn’t crash. It is unknown whether past and present characters will make appearance (and their respect actors will voice them or do the motion action for them) but you have to admit – it looks awesome.

  • Watch 3 actors from the Star Trek series try it out here.

Honourable mentions:

  • Civilization VI
  • Additional content for Rocket League
  • Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered
  • Expansion pack for DestinyRise of Iron
  • Dishonored 2
  • Additional content for DoomUnto the Evil
  • Fallout 4 is coming to the HTC Vive and Fallout Shelter is coming to PC
  • Prey Sequel
  • Quake Champions
  • New Resident Evil game – Resident Evil 7: Biohazard (will also be released on PlayStation Virtual Reality)
  • Shadow Warrior 2
  • Titanfall 2
  • Farming Simulator 17
  • More footage for Attack on Titan: Wings of Freedom, including playable Titan Eren
  • Nioh
  • Dead Rising 4
  • Gears of War 4
  • Pokemon Go
  • The Last Guardian
  • Final Fantasy XV
  • Kingdom Hearts HD II 1.8 Final Chapter Prologue
  • Worms WMD
  • First pictures of Telltale’s new Batman game and, of course, The Walking Dead: Season Three
  • For Honor
  • South Park: Fractured but Whole
  • Watch Dogs 2
  • Injustice 2

It’s been another good year for all, but I think Sony won this year overall, especially with the announcement of them releasing their own VR system.

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But that’s it for another year. One day, I hope I can give you guys a vlog of being there, but for now, I’ll continue to dream big. See you next week – take care!

My Top 10 Anticipated Games for 2016

I thought 2015 was a pretty good year for gaming. So it begs the question – will 2016 be even better? Let’s take a look at my most anticipated games of the new year.


#10 – Kingdom Hearts III

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I have played a little bit of Kingdom Hearts (all the way back when it was on PS2) and remembered enjoying it a lot, so understandably I bought the game not too long ago to play fully (if you follow me on Twitter, you may have seen the photo of the stack of games I have waiting to be played. It’s been added to since Christmas and I’m not sorry for it). I mean, as a film student and lover of all things adorable, it’s hard for me to give this game amiss. Also, KH3 has been a long awaiting for, apparently to a lot of people who freaked out when it was announced at E3 2013. We still don’t have a release day for it, but I get the feeling that it will be soon. It better be, anyway.


#9 – Mirror’s Edge Catalyst

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Unlike Kingdom Hearts, I have never played Mirror’s Edge, but I’ve always wanted to. But with it being popular, written by Rhianna Pratchett (who is sadly not returning for this game) and featured first-person parkour. With myself being a lover of the Assassins Creed and Prince of Persia games for their platforms, I think I will enjoy this game when I finally get round to playing it. Hey, maybe I’ll even buy both of them to enjoy one after the other.

Surprisingly, not much has been revealed about the storyline apart from it explorers more of Faith’s past. The combat has also been refined and even multiplayer elements, such as races, have been added to this game.

Mirror’s Edge Catalyst will be released May 26th – at least, if it’s not delayed again.


 

#8 – Doom

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Again, this not a game I’ve played from the past but it looks fricking badass. It’s chaotic with guns, demons and whole lotta blood. Even the tagline for this game reels you in:

“Badass demons, big effing guns, and moving really fast.”

After enjoying the first person view of slaughtering your enemies in Shadow Warriors, this is going to be even better. Even if I’m not a fan of blood.

At this time, there is no release date, apart from some point this year.


 

#7 – Overwatch

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Now, I’m not usually one for online multiplayer games such as Overwatch or the like, but I guess after practically everyone streaming the beta all over YouTube and Twitch, it was hard to ignore. With a futuristic setting, 21 characters (so far) and being on multiple platforms (PC, PS4 and Xbox One), I think it’s going to be a very popular Twitch streamed game.

While there are only 2 game modes announced so far, I have no doubt that the content will be much richer when it is released in Spring.


 

#6 – Hyrule Warriors Legends

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Well, after choosing Hyrule Warriors as my favourite game of last year, it’s pretty self-explanatory why the sequel is on my list. And with The Wind Waker being one of my favourite Legend of Zelda games, I’m more than happy to have the inclusion of many of my favourites from that game into this one.

But I think the reason why this game is so high on my list is because of my curiosity – who is Linkle? Is she in any way related to Link? Can there be two Links in one game with Toon Link and normal Link? What about Ganondorf and Phantom Ganon? And why do Japan get an exclusive Treasure Editon and no-one else does? It looks so cool!

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The Treasure Box Edition of Hyrule Warriors Legends exclusive to Amazon Japan and GAMECITY includes a premium box, a fairy plushie, a golden ocarina and Linkle’s compass pendant. 

Hyrule Warriors Legends is set to be released 25th March on 3DS.


 

#5 – Rise of the Tomb Raider

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You’re probably wondering, “Angel, why is a game that was released last year already on your list for next year?”. Easy – it was an Xbox exclusive with it being released on PC and PS4 some time later this year.

From what I’ve accidentally heard (I haven’t looked at any reviews or playthroughs), a lot of players are saying it’s much better than the first Tomb Raider – Lara is much more spirited and the game puts her under more strain than ever before. There’s also a Survivor Mode where Lara can actually starve to death. As a long time Tomb Raider fan, I think I can overlook the exclusive terms. Just this one time though.


 

#4 – Battleborn

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Thinking about it, this game is very similar to Overwatch, only it seems much more story driven – it has online multiplayer, there’s a lot of choice for characters, etc., etc. Only, the reason why this is much higher up than Overwatch is because it’s made by the same developers behind Borderlands. Borderlands was easily another game I loved playing last year and seeing as they won’t give us 3, this will have to do.

I’m also looking forward to playing an old school archer when it’s released on May 3rd.


 

#3 – Zelda Wii U

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After many many delays of this game, I think I’m finally ready for it – and so is Nintendo. My love for Zelda seems to grow every day, and even greater more when thinking about this game. An open, lush world to explore as Link with Epona within Hyrule. A place where you can encounter enemies by flipping off your horse. Somewhere that allows apples that replenish health grow on trees.

Not only that, but this Zelda game feels like it has a different vibe to its previous counter parts – it might be because of what I’ve seen of the trailers, but I think that this when Link is truly on his own. There’s no sign of Zelda and he seems to be in a world that could also be a desert wasteland if it wasn’t full of trees and mountains. What I’m trying to say is that it almost feels…apocalyptic. Guess we’ll have to wait and see at some point later this year.


 

#2 – Final Fantasy VII Remake

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I’ve talked about this game so much since it was announced at E3 last year, so I won’t repeat myself too much. Final Fantasy VII is arguably one of the greatest games of all time – I will challenge anyone who says otherwise. But the fact that Square Enix are rebooting it to not only look better but play better too after such demand is while I’m excited. Turn-based RPGs have evolved over the past ten years and I’m glad Final Fantasy VII is stepping in that direction.

Also, Cloud Strife looks amazing the Unreal Engine 4.


 

#1 – Tekken 7

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I know, I’m biased – but wouldn’t be boring if I wasn’t? As a long term fangirl who’s watched the trailers, read all the Wiki profiles and even planned a trip to Japan to play it on the arcade, how could I not put this as my number one? After the climax of Tekken 6, I’m craving it. So many questions, but so few answers. Especially after the recent trailer of the inclusion of Akuma from Street Fighter in the game. What’s that all about? What debt does he owe Kazumi? Why does she have the Devil Gene? Where did her tiger come from? Can she really stop Heihachi and Kazuya? Gah, it kills me everytime not knowing the answering.

Despite my lacking of patience, it’s just as much fun thinking up your own theories.


 

And there we have it – hope you enjoyed! Let me know what you’re looking forward to this year, perhaps you agree/disagree? Comment away! And Happy Belated New Year – I’m sure 2016 will be a great one.

Why Did Players Freak Out About Lucky Chloe for Tekken 7?

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If anyone asked me, “What game franchise would you play for the rest of your life if you had to?”, my answer will be the Tekken series. I’ve loved the series for over 10 years now because it’s not your ‘typical’ beat ’em up game – it has an ongoing storyline (even if it is dark and slightly depressing) with characters that have depth and likability. In the beat ’em up genre, Tekken stands out for me.

Tekken 7 was announced by it’s long-reigning chief and director Katsuhiro Harada (if you’ve read my previous articles then might remember that he’s also developing Pokken Tournament – surprise, surprise) on July 13th during the Evolution Championship Series in 2014 (due to a leak). Since then, Harada has been consistent with updates and content since then.

Many new characters have will revealed – such as Claudio Serafino (he can use his powers to create visible energy during fights and use it); Gigas (another robot); Josie Rizal (from the Philippines); Katarina Alves (another fighter from Brazil); Kazumi Mishima (AKA Heihachi Mishima’s wife/Kazuya’s mother) and Shaheen (a fighter from Saudi Arabia).

And then there’s Lucky Chloe.

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She was revealed at the ‘Thanksgiving’ event for the Tekken series 20th Anniversary on December 7th last year. Her reveal trailer shows a young blonde woman who appears to adorn feline-inspired clothing and speak with a broken Japanese accent (Harada later revealed that she’s not actually Japanese – she just enjoys the culture despite being voiced by Japanese actress Hisako Kanemoto). Her fighting style however seems similar to that of Lili’s (AKA Emilie De Rochefort) called ‘Freestyle Dance’.

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And of course, fans started to freak out.

Many condemned Lucky Chloe for her lack of originality and comparing her to Japanese idols, such as Hatsune Miku (a humanoid persona performer developed in Japan who has made such a cultural impact that she even opened Lady GaGa’s ArtRave: The Artpop Ball when she toured Japan). Others pointed out that she doesn’t seem to ‘fit’ in within the Tekken style and will appeal mainly to Japanese audiences.

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I have to disagree with these reactions – if anything, Lucky Chloe will fit in with the other weird characters. I mean, which other fighting game has a Mexican wrestle who never shows his face (the Kings), a giant panda and bear bodyguards (Panda and Kuma), a boxing kangaroo and lizard (Roger/Roger Jr. and Alex) and an OPed dinosaur (Gon)? Personally, I like her look (I’m a Japanese fan as well incase you hadn’t guessed) and her fighting style looks great and easy to get the hang of.

Of course, with this ‘suitable’ reaction, this lead to Harada to troll his fans when discussing Lucky Chloe on NeoGAF threads. He claimed that Lucky Chloe would only be available to Japanese and Europe regions and replacing her with a generic ‘well-muscled, skin-head, powerful’ male character. In his eyes, fans come first, or so it seems. But don’t worry – he has cleared the situation up and stated that his tweets ‘shouldn’t be taken seriously’.

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(Full quote: “Because you don’t need that character right? It’s simple thing. And I’ll say “Don’t worry” again. I’ll release another character for you guys. I said We’ve more new characters. Example: Looks well-muscled, Skin-head, Very powerful attack (I don’t like this idea but if you need). RT@Lucasjrivarola Wait, I’m a little confused. So you’re saying that Chloe will not be available in America? May I ask why?“)

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(Full quote: “Calm down and Don’t worry. That character are East Asia and Europe “Exclusive”. and I’ll say again. We’ve more new characters on TK7. She is JUST one of them. and She will be country exclusive (or region exclusive) character. We don’t include her for your region. That’s why I said Calm down and Don’t worry. RT@Ulect Please add a option to delete any character you do not want to play against in Arcade battle like Lucky Chloe please!!!!“)

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(Full quote: “No, They want just Muscle & Skinhead (with Gun or MMA style) character (Of course I knew it ;)) RT@tokkanram I’m not from America, but if Lucky Chloe is really not playable for people in NA, all of my respect for you will be dead.“)

So I have one thing to say to those who wanted to delete Lucky Chloe for the character roster – you have to remember that she’s just a character in a video game. It’s not even compulsory to play her. You should be focusing on her fighting style because, after all, isn’t that what the game is about?

I’m looking forward to playing her – and the other new characters – for this highly anticipated game whether or not it includes a J-pop star like character. My main concern with this game is how the story will take place – why has Kazumi suddenly appeared, despite this story spanning nearly 25 years? (I worked that out in my head – please correct me if I’m wrong). What happened to Jin Kazama after the events of the Scenario Campaign in Tekken 6? Will this really be the conclusion of the Mishima saga?

I’m also pretty happy that Jin’s hoodie has returned.

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  • Tekken 7 is currently available to play in Japanese arcades presently. However, it has been revealed that it will be released on Playstation 4 and Xbox One at some point in the future.
  • Watch Lucky Chloe’s reveal trailer here.
  • Watch how Lucky Chloe deals in fights here (it’s also in HD).
  • Also check out her Tekkenpedia page here (don’t worry, there’s no spoilers).

Thanks for reading – hope you enjoyed! Feel free to leave a like and/or a comment. Have a nice day!