Layers of Fear

As of late, I would say I’ve become more of a fan of ‘scary’ video games – perhaps it’s something to do with getting braver the older you get (although I’m only 22) or that the scare market has gone up within the video game sector. Either way, I was intrigued when I heard about Layers of Fear and watched a Let’s Play on YouTube.

Layers of Fear is created by Bloober Team (they’ve released 7 other video games since 2010 but none I’ve heard of – great start) and published by . The game centers around a washed up painter who was trying to create his greatest painting and it’s up to the player to find out how he did it by navigating through a Victorian mansion. As the games progresses, the player discovers more about the painter along with his family – his wife and daughter.

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The game is divided into six chapters – at the end of each chapter, you discover what the painter used to create his pièce de résistance and reveal each layer of the painting and how it progressed (ha ha, clever, right?). It is quite a tragic tale however. His wife – a musician of sorts – was sadly caught in a fire and disfigured. Naturally, this impacted their relationship – leaving them both to unravel. The painter became an alcoholic due to the slaughtering of his work from the media and his inability of not being able to step up to the place where his once was.

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This is game is mainly jump scares, puzzle solving and environmental exploration. But I wouldn’t necessarily say in the most way. I will agree that the ‘scariness’ of this game is more psychological disturbing rather than making me jump out of my skin when you see a figure lurking in the shadows or have a knife thrown at you when your back is turned. You discover that as time when on and the painter slowly become less successful he became, the more disturbed he was – so much so that he would scribble notes about how rats are the bane of his existence. Supposedly, this game has different outcomes (which I have no idea what they depend on) such as the mother never actually being seen however the daughter became disfigured.

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The puzzles aren’t much to write home about – while watching the playthrough (it was YOGSCAST Kim and Hannah’s Fright Night playthrough if you were wondering) I found that the puzzles were easy – for instance in one part of the game, a telephone is involved, however it’s old, ring dial one rather than push buttons and wait for the dial-tone. Anyway, to progress through the level, they had to find a 3 digit code that help them answer the next phone, however they found each one pretty much straight away –  even in a chaotic room of staircases made out of book shelves.

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The environment was the main highlight of the game. It was beautiful to look at (it was made in the Unity engine) but psychological horror made more of an impact here – there would be times when everything within the room would start floating or you would walk up to paintings and they shift into something else. But I really loved was when you would walk into a room and find many doors – you could try all of them and they would be locked or have a brick wall behind them, but as soon as you turned your back, the door would disappear or a different door in a different place would appear. That was pretty clever.

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Overall, I enjoyed the story, exploration and little tidbits you could find around the mansion however the execution is where the game was lacking for me – I didn’t jump at all while watching and trust me, I’m the worst (I’ll let on a little secret – the first time I watched a playthrough of Five Nights at Freddie’s, I didn’t sleep that night). It’s a good looking game and extremely disturbing in places – especially when you find out what the painter has been using to create his magnum opus – but it just didn’t scare me all that much. I also felt like the game borrowed too much from other video games, such as P.T., Silent Hill and Amnesia. I don’t really think I’ll be playing this game myself any time soon I still enjoyed watching it. Also, the ending – it’s very much open to interpretation which made me feel a little bit dissatisfied. Of course, I have a theory on it but I don’t wish to spoil the game for other people, so if you’d like to discuss it, feel free to message me/leave a comment.

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Overall, it’s a good game but has the potential to be a great game if certain things were removed or revamped. I would say it’s a better Let’s Play to watch rather than play it yourself, but that’s just my personal opinion.


 

Layers of Fear was released on February 16th on PC, PS4, Xbox One, OS X and Linux.

  • Watch the early access trailer here.
  • Watch YOGSCAST Hannah and Kim’s playthrough of the game here.

That’s it for me this week folks – hope you enjoyed! Feel free to like and comment. Take care until next week!

Rockstar Editor – A New Form of Video Game Media?

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It’s easy to say that Grand Theft Auto is one of the most successful video games series to date, especially with the latest installment Grand Theft Auto V being one of the best-selling video games of all time. But want makes it so successful? The fact that there are three protagonists instead of one? The fact that the first-person point of view was added to the next-generation platforms? The fact that GTA Online allowed you to create your own character to roam around in Los Santos? The fact that updates are frequently added, meaning the player has access to new guns, vehicles and adversary modes? These could all be contributing factors, along with the fact that players can create tracks for themselves and the community and the Rockstar Editor.

But what is the Rockstar Editor? It’s a feature available for the PC, PS4 and Xbox One ports of GTA V. It means that clips of gameplay can be recorded for a certain amount of time and then edited in a certain way. And with any editing software, filters, camera placement and even music can be added. Here’s some of the features:

  • Ambient Audio and Sound Effects Library: A collection of sound effects and atmospheric sound design that can be added with the footage. With Halloween Update from last year, sound effects such as screams, creaks, groans and animal noises are also at the player’s disposal.
  • Snapmatic Integration: Player’s can integrate a still frame from the Snapmatic, including all those selfies you took of your character.
  • Director Mode: Here, you can highlight present locations with blips, freeze the time of day and have the ability to spawn vehicles. With the Lowriders Update, players could place props and save  the layouts that they’re created. Also, you have the option of playing as one of 276 characters on the Free Mode Map – some of these characters have different abilities too.
  • Copy and Paste Marker Properties: Hardly surprising – the ability to copy and paste audio settings from one marker to another.
  • Fonts: Style options for opening titles and ending credits.

So, what does this mean for GTA V and the Rockstar Editor? Easy – players can now make short videos/films with the footage they have captured. Sadly, you are not able to capture footage from first person mode, but that seems to be the only limit. So far, with the Rockstar Editor, people have been really showing their creativity.

For example, YouTuber Merfish has created many parody videos in GTA V via the Rockstar Editor – most notably the Teletubbies intro. Yes, it’s true – you can see Trevor dressed up as Tinkie-Winkie.

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British YouTuber trio Hat Films have also made use of the Rockstar Editor by creating their daredevil styled parody TV show Stunt Lads. This series only has three episodes so far but they consist of a parody song of ‘Danger Zone’ and the three of them participating in a dangerous stunt that they must all complete. They may be short, but a lot of effort goes into production and execution.

So, could we expect similar concepts? I hope so – it’s awesome that players can create cool videos with game footage and a video editor such as this.


 

  • Check out Merfish’s Teletubbies Parody Intro video here
  • Here is the playlist for Hat Film’s Stunt Lads Show

Thanks for reading – hope you enjoyed! See you next week.

My Top 10 Female Characters in Video Games

In light of International  Women’s Day earlier this week, I thought I would revisit the majority of the games I’ve played over the 10 years I’ve been a gamer and see which were my favourite female characters.

With females gamers on the rise, there are now plentiful amounts of good female characters to appeal to the increasing audience. Granted, my choices chnage all the time this is not a true representation of my favourite female characters, plus I had a lot to choose from that I wanted to include…maybe I’ll do a top 20 – 11 one?

Anyway, let’s not dwell too much on that thought – here’s my top 10 female characters in video games (*warning of entries swapping around or in and out, depending on the mind set of the author).


 

#10 – Samus Aran (Metroid)

Sadly, I wasn’t even born when Metroid first released (1986), but I know of the famous story of the ending of Metroid as I’m sure the majority of gamers do. The game follows Samus from the planet Zebes as she retrieves Metroid organisms that were stolen by Space Pirates, who plan to use the organisms as biological weapons to destroy the Galaxy. Samus would travel among planets, firing her blaster and curling up into a ball to navigate through tight spaces. But the best thing about this game was the fact that the player wasn’t aware they were controlling a female character as she was wearing an armour suit that covered her from head to toe and indicates that she was a female, such as long hair or her bodily shape. It isn’t until the very end of the same when Samus takes the armour off and reveals a spirit-rendered female in a bikini.

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Samus is one of the earliest female protagonists in video games and arguably one of the most influential for the future generations of female video game protagonists.


 

#9 – Chun-Li (Street Fighter)

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Similarly to Samus, Chun-Li was one of the earliest female characters to be created – at least, in regards to the Street Fighter series she has appeared in nearly all of them (including spin offs) and is one of the most popular characters within the franchise – she’s even had songs written about her. Her backstory of becoming a interpol officer so she can seek revenge for her father’s death, her playability within the games (she know to be usable by beginners and veterans alike) and her sex appeal (although I would argue she is not one of the most sexualised female characters out there) has made her popular among male and female gamers alike. And who wouldn’t notice those amazing thighs?


 

#8 – Cassandra Alexandra (Soul Calibur)

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Cassandra first appeared in Soul Calibur II as the sister of Sophitia who made her debut on the first Soul Calibur game Soul Edge. Will she was well liked from her first appearance, she was compared a lot to her sister and some players when criticized her for this. While only appearing in another few games after this, she began to ‘come into her own’ and regarded as a different character alongside Sophitia. And she was complete opposite too – Sophitia fights and doesn’t enjoy it, while Casandra seems to enjoy it – she can heard laughing when she pulls off certain moves. That, the evident love she has for her sister and comic relief in here endings, makes her one of the more popular characters.


 

#7 – Blaze (Sonic the Hedgehog)

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Despite her few appearances in the Sonic series, Blaze has become a fan favourite. Even though technically speaking she is the second feline to be introduced to the series, she possesses the power of pyrokinesis (the ability to control flames), she is definitely one of the more solidarity characters in the video game world. Because of her powers, she has always distanced herself away from other people and enjoyed doing things by herself rather than rely on someone else. But this, of course, is changed when she and Sonic work together. She also has a notable friendship with Silver which sadly was erased when the timeline was altered in Sonic the Hedgehog 2006 (*shudders*). I believe her to a character that develops highly in a short amount of time and the fact that she doesn’t like being called her full title of ‘Princess Blaze’, makes her a little bit more down-to-Earth and likable.


 

#6 – Max Cauldfield (Life is Strange)

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If you follow my blog, you’ll know that I completed this game recently, so I won’t go into detail about it too much. Life is Strange is an episodic game that follows teenager Maxine Cauldfield who had visions of a tornado destroying her home town while discovering her powers of rewinding time.  Being the protagonist among several well-written characters, Max is portrayed as a quirky but shy girl who doesn’t really know where she fits in with the world yet. But she has a heart of gold as evident from her talking with the students at her school of Blackwell Academy (which is optional) and the fact that she helps out the majority of other characters, such as saving Alyssa in each episode from getting hit by something or investigating the disappearance of Rachel Amber. While I was playing Life is Strange, I related a lot to Max in the ways she acted and things she would say when exploring. And she’s a fan of movies.


 

#5 – Rosalina (Super Mario)

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Rosalina is one of the latest characters to be introduced to the Super Mario series, with her debut being Super Mario Galaxy. After Peach is kidnapped (yet again) by Bowser, Mario is aided by Rosalina and her Lumas to travel around the galaxy in order to power up the Comet Observatory to save Peach. When first meeting her, she is noticeably elegant and sweet, but Rosalina’s backstory is were it hits home. As the player collects more power stars, more is added to the book found in Rosalina’s library. It tells the story of how Rosalina found a lost Luma and travelled into the galaxy via a spaceship to help him find his parents. But why was she doing this? It is plausible that helped the Luma because she herself had lost her own mother. Despite being alone in space, other Lumas befriended her and she soon protected them as if they were her own children.


 

#4 – Zelda (The Legend of Zelda)

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This is very cliche (as the majority of this list is) but it’s hard not to include Zelda in this list, especially with me being a huge Zelda fan. Zelda is everything you want in a female protagonist – despite being kidnapped by the game’s antagonist Ganondorf numerous times throughout the games, she has shown herself to be able to handle herself with her fighting skills. That, in combination with her sweet nature, her attractiveness and relationship with Link makes her one of my ideal female characters in the whole of the gaming world. My favourite appearance of Zelda has to be in Skyward Sword – while this game highly focuses on Zelda and Link’s relationship, it’s hard not to invest in Link’s feelings throughout the game. She teases him and genuinely seems to care about him, making them the ultimate wannabe soulmates.

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#3 – Evie Fyre (Assassin’s Creed)

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Here another unsurprising entry if you follow my blog. Again, I’ve written about Evie before so I’ll keep it brief. Evie Fyre ticks all the boxes for what I want in a female video game character – smart, caring, funny and is a fricking baddass when it comes to fighting. I would argue that both of the Frye twins are lovable characters, but Evie has the extra edge on me – maybe because she doesn’t often get herself into trouble like Jacob.


 

#2 – Christie Monterio (Tekken)

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My story with Tekken began when I first bought my Playstation 2 console and played the demo disc that came with it for so long because I couldn’t afford anymore games. One of the demos was Tekken 4 with only two playable characters – Paul Phoenix and Christie Monteiro. Being a girl, I naturally choose the female character. By my God, did I fall in love with Christie. Granted, she is basically a carbon copy of Eddy Gordo (Tekken 3) and her storyline sucks, but there’s just something about her. It might be because she’s a very happy-go-lucky kind of gal, or maybe it’s because I can rack up a lot combos with her that help me win fights.


 

#1 – Lara Croft (Tomb Raider)

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I know – it’s a major surprise that I chose one of the earliest female video game characters alongside Samus and Chun-Li who has created more debate issues than Donald Trump (haha, political and relevant joke inserted) and become one of gaming poster girls as my top woman in gaming. Is there much more I can say about her? Well, I feel with the new reprised version of Lara has made her a bit more human, and therefore a little bit more lovable – she was scared out of her wits (understandably) when stranded on a murderous island, yet she pushed it away and fought her way to the top to save her best friend. That, and the fact that her body portions are much less exaggerated than before, uses double pistols, shotguns, SMGs and all sorts of other weapons, make her my favourite. And the fact that she was portrayed by Angelina Jolie, one of my favourite actresses.

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There we have it – hope you enjoyed! Let me know if you agreed/disagreed with my list via comments. And to all my female gamers – Happy Bealted International Women’s Day!