My Top 5 Tips When Playing Pharah in Overwatch


Pharah – real name Fareeha Amari – is best known as the daughter of Ana Amari, one of Overwatch’s most known captains. Naturally, she wished to follow in her mother’s footsteps to serve in Overwatch, but before she even had the opportunity, Overwatch was disbanded. Instead, she joined the Helix Security International – an armed protection service – but still has a heavy sense to carry out justice.


Pharah is an Offense Hero with a 1 star difficulty rating.


Tip #1 – Shot Down

Pharah’s primary weapon is her Rocket Launcher – it launches rockets in a linear fashion that deals a large radius damage (20 – 80 splash damage, 120 with a direct hit). She only has 6 rounds, but it takes 1 second to reload, meaning she can spam rockets. This is extremely effective to use on points themselves (either Attacking or Defending), as enemies will make sure they avoid any hits by fleeing the area (especially lower-health heroes, such as Supports, so target them first).

Be careful when spamming rockets though – they can inflict self-damage (up to 40 damage) and knock Pharah back. Be wary of Genji as well – he can easily use Deflect and send the rockets back.

Tip #2 – Jumping into the Sky


One of Pharah’s abilities is the Jump Jet – Pharah’s suit is installed with thrusters, allowing her to propel into the air. This is best used to escape an enemy’s line of sight or give her a height advantage. Combining this with her rockets can be a great advantage.

However, be careful not to spam Jump Jet too much as it means Pharah will no longer have a means of escape and can be picked off easily from a Hero who has a height advantage.

Tip #3 – The Knockback Effect

Another one of Pharah’s abilities is her Concussive Blast (but not similar to Junkrat’s Concussive Mine). It is a rocket that Pharah fires from her wrist that also travels in a linear fashion that knocks enemies back within a 8m radius.

Depending on what kind of player you are, the Concussive Blast can be used best in 2 different ways. The first is to knock enemies off the map (it works wonders on Eichenwalde’s Bridge before the last payload checkpoint), so use it when they are close to an edge and clamped together (but some Heroes can save themselves with their own abilities, such as D.Va and Mercy). The second way to use it is to save other teammates when they are in a pinch and being cornered by the enemy. And don’t worry, it will not affect your teammates, so don’t worry about accidentally knocking them off the map.

Tip #4 – Speed is Not on Your Side


Pharah is an extremely slow character – even though she has Hover Jets, they only have a 2 second duration, meaning Pharah can hover for a certain amount of time before her fuel runs out. Be wary of Heroes that can predict movements (such as good snipers) and have a height advantage, such as Doomfist.

Tip #5 – Death from Above


Pharah’s Ultimate ability is her Rocket Barrage – a rapid fire of rockets that can destroy groups of enemies. It has high damage (around 40 damage per rocket with a max of 3600 damage), meaning that direct hits can be fatal (30 rockets are fire per second in a duration of 3 seconds, meaning you’ll have to avoid nearly a 100 rockets in one area).

Her ultimate is best used a crowd control, so pairing it up with Gravational Surge (Zarya); Halt (Orisa) or Blizzard (Mei) is a great method to stop or eliminate enemies on the point. It is also worth pointing out that standing on a moving piece of the environment, such as the floating pads in Volskaya Industries) will allow Rocket Barrage to spread out more. Be wary of where you are firing rockets as Pharah can end up damaging or even killing herself by accident, or her Ultimate finishing abruptly from being killed by a Hero with good predicting skills and/or height advantages.

  • You can watch a Pharah Gameplay Overview video here.
  • You can watch a Pharah Abilities Overview video here.

Thanks for reading, hope you enjoyed! Let me know if I missed any good tips. Until next time, take care!

My set up for Pharah

Don’t forget that Overwatch’s 2nd Winter Wonderland Event is live now until January 1st – get as many of the over 50 items and play the new mode as soon as you can!



My Top 5 Tips When Playing Orisa in Overwatch


Orisa is a robot created by Eifi Oladele – a child prodigy with gifts in robotics and engineering.  After Doomfist’s attack on the Numbani’s Adawe Airport, many parts of the OR15 Defence Bots were left behind.


Eifi recovered them, and began to build a new robot – a robot that would become the ‘new hero and protector of Numbani’. She added modifications when needed and added a personality core, resulting in Orisa.


Orisa is a Tank hero with a 2 star difficulty.


Tip #1 – Never be Alone


As with most Tanks (if not all), Orisa should never Attack or Defend by herself. Reliable healers, such as Mercy or Lucio, should stick with her at all times. That way, she can still defend her teammate(s) and can stay in the same spot if she is healed continuously.

Again, with Tanks, Reaper is a very good counter against Orisa, as well as snipers such as Hanzo or Widowmaker due to her size and hitboxes.

Tip #2 – Spread Out


Orisa’s primary weapon is her Fusion Driver that consists of 150 ammo, meaning she can fire continuously for 12 seconds. To balance this, Orisa also has the slowest reload for any Overwatch character (so far) of around 3 seconds.

Because of her shooting abilities, it is wise to spread Orisa’s shots across the environment, rather than just one place. Reload sparingly and make the most out of her bullets. The melee attack at the right time will allow Orisa to reload too.

Tip #3 – Your Safety is my Primary Concern

Another one of Orisa’s abilities is her Protective Barrier – a 900 HP shield that can be fired in a projectile fashion, similar to Widomaker’s Venom Mine. It is probably her most essential ability as it is useful for both Attacking and Defending. It does have a 8 second cool down, meaning that as soon as it’s on the ground, it can be felt for a while before being repositioned. It can be used to protect teammates far away due to it’s large reach and is best used around most – if not all – teammates backing Orisa up.


Pairing this with Orisa’s Fortify ability makes it hard for Orisa to move, therefore cannot be moved by Lucio’s Soundwave, along with:

  • Flashbang (McCree)
  • Chainhook & Whole Hog‘s knockback (Roadhog)
  • Sleep Dart (Ana)
  • Concussive Blast (Pharah)
  • Boosters (D.Va)
  • Halt! (enemy Orisa)
  • Jump Pack & Primal Rage‘s knockback (Winston)
  • Concussion Mine & Steep Trap (Junkrat)
  • Charge & Earthshatter (Reinhardt)
  • Any firing from the Endothermic Blaster & Blizzard (Mei)
  • Gravition Surge (Zarya)

Tip #4 – Stop Right There!


Orisa’s last ability is Halt! – a beam that can pull enemies into one space once donated up to 20m. It is partially large, therefore can be used to pull people into a AoE or off edges, such as cliffs.

It can be detonated at any time and – if timed precisely – can be used for an environmental kill (Volskaya Industries is a good map to do this on).

Tip #5 – Cease Your Resistance!

Orisa’s Ultimate Ability is the Supercharger – a device that increases all surrounding teammates damage by 50% within a 25m radius. It lasts around 16 seconds, by can be destroyed by enemies or hacked by Sombra.

The Supercharger is best used when escorting the payload and actually placed on the payload itself. This way, it can be a moving fortress and sticks all teammates in one place – having a Reinhardt, Bastion and/or Mercy gives you a great advantage, as well as protecting it with Orisa’s Protective Barrier.

Thanks for reading, hope you enjoyed! Let me know if I’ve missed any other good Orisa tips. Until next time, take care!

My set up for Orisa

Your Name Review



Now, back in July, I watched Koe no Katachi (A Silent Voice) for the first time and proclaimed it to be one of the best anime films I’ve ever watched. I will confess that this has changed since watching Kimi no Na wa (Your Name) – A Silent Voice is still a spectacular piece of cinema and a must watch, but Your Name has to be above it if both are put on a list. At first, I wasn’t going to write a review for Your Name as I imagine every anime fanand then somehas seen this film at some point and heard so much about it, I may as well fade in with the rest. But I can’t – this is an out worldly fantastic film that my opinions must be made with everyone else.


This film overcome my expectations but that doesn’t mean it’s perfect – it does have a few things that bug me, but they are things that can be somewhat ‘overlooked’ and simply left alone.


Before you read any more of this review, just know this: Your Name is just as amazing as everyone else says but it is something you have to watch yourself in order to truly understand why this is one of the bestand highestgrossing animated films that may even beat Studio Ghibli.



The story itself is nothing particularly ‘special’ – we follow two teenagers with slight dilemmas. First, we are introduced to Mitsuha Miyamizu who lives with her grandmother and younger sister, but isn’t very popular at school due to her being the mayor’s daughter. We also meet Taki Tachibana, a boy who works part time and has a crush on one of his coworkers, Miki Okudera. Mitsuha – dissatisfied living in a rural mountain town (Itomori) and embarassed by her family tradition of kuchikamizake (the making and fermenting of sake by chewing it), she wishes to become a handsome boy in her next life. She and Taki begin body swapping a few times a week, leaving eachother journals of what they have done while helping eachother with their (respective) problems. Then one day, they no longer body swap. Despite Taki trying to contact Mistuha, all evidence of their interactions disappear. In fear of losing all of his memories about her, he travels to Itomori (from Tokyo, bearing in mind) to find her, only to find that a comet killed the entire village three years ago. Taki manages to find the sake Mistuha made before she died, drinks it and manages to body swap again. They meet in kataware-doki (‘twilight’) where Taki warns her of her fate. Their first meeting is cut short, but Mistuha – with the help of her friends Tessie and Sayaka – come up with a plan to save the people. You do not know if the plan worked as Taki watched the comet fly past in Tokyo, however they meet again as Taki has a job interview, presumably a few years later, despite not remembering eachother.


So, there is a bit of fantasy mixed in there, but I suppose because the comet is never really mentioned in the synopsis of the movie at any point, the film seems like a teenage, body swapping, romance story that has been told a few times at this point. But because of the twist of the comet, then the twist of Taki and Mitsuha’s timelines being off by three years, it makes the story much more interesting and actually – to a certain extent – a bit more suspenseful. With the story also cutting back at forth to the future and the past, it never gets dull.


There are some great themes too: suspense; growing up; romance. Unfortnately, the romance aspect does fall a little flat for me in a way that I thought it was a romance movie before I watched it, then I thought it wasn’t as I was watching it, then knew it was after watching it. However, that scene where Mitsuha finds that Taki wrote “I love you” on her hand instead of his name really hit my heart (in a good way). Romance anime is my thing, so maybe I’m just a snob.



Hands down, this film beats any of Studio Ghibli’s animation with a sucker punch. There is no scene that is not fully animated (aka, Seraph of the End or Yuri on Ice stills that are pretty derpy). You can tell a lot of skill and love went into making this film look as beautiful as it should. And honestly, I think that’s why one of the best things about this film is because it’s animated – how else do you catch the beauty of a falling comet or a rural Hedian-era inspired landscape? Had it been live-action (which there be in Hollywood with J.J.Abrams and Eric Heisserer), I don’t think certain scenes would have been ‘pulled off’ as brilliantly as they were.


This movie was produced by the CoMix Wave Films studio, who are well known for their beautiful scenery and crisp-clear animation (sadly, I have not watched any of their other work, so I cannot compare).

Many of the backdrops were inspirited by real-life locations for the fictional town of Itomori (Hida of the Gifu Prefecture is said to be the main inspiration, which would make sense with it’s many mountains and forests).



I love the soundtrack for this movie (I actually listened to it as I was writing this review) as it has a mixture of upbeat piano music for those light-hearted moments, twinkly orchestra-like ambiance for those tense moments, and the voice Yojiro Noda of RADWIMPS fame to create such a unique and beautiful (yes, I know I’m saying that word a lot) soundtrack that blurs my eyes with tears from just hearing a few notes. RADWIMPS songs especially – Yumetōrō (“Dream Lantern“); Zenzenzense (“Past Past Life“); Supākuru (“Sparkle“); Nandemonaiya (“It’s Nothing“) – are memorable and have been stuck in my head ever since I watched it. I may not understand all the words, but I understand the feelings that come across in these songs – what love is truly about.



Sadly, this is where the film is let down a little bit. While I did like all the characters that appeared in this film, I didn’t really…feel anything for them particularly, like I have with, say, the Kumo brothers in Laughing Under the Clouds. I think what I’m trying to say is, when the characters had particular things happen to them – like the small flashback to Mistuha’s backstory of how her mother died and her father walked out on them –  yes, I felt sad for them, but it wasn’t overwhelming. I think because so much was going on, there was no real time to bond with the characters, especially Taki and Mistuha.


But that doesn’t mean I didn’t feel anything for them – I felt so sad for Taki when he discovered what happened to Mitsuha – and cheered them on as they got through life, but they just weren’t special in my eyes. Mitsuha is the typical-misunderstood-but-trying-to-do-her-best type of girl, while Taki is the happy-but-shy-knows-what-he-wants kind of boy.


The same can be said for the support characters – I don’t remember Taki’s friends’ names and Mitsuha’s sister and grandmother appeared less than often that I couldn’t create a interest for them. The characters are good, but they are not the strongest point of the film.

Overall Conclusion


This film is a true beauty in many aspects – visually, in sound/musically, storytelling and just overall feeling. Yes, I have pointed out that some of the romance aspects and the characters are a bit of a let down for me, but I still think this is the best non-Ghibli animated film I have ever watched. Despite being “there’s not much romance and suddenly Mitsuha and Taki belong together” and “I know I should feel bad for Mitusha because of her parents, but I don’t really”, it tells a story of a human bond in such a gorgeous blend of emotions and visuals, it is impossible for me to feel like any part of this film is bad. I haven’t seen or heard many of Makoto Shinkais’ works, but I will be watching more after watching Your Name.


Skinkai himself stated that the film is far from perfect and believes that it would have been better with more time and a large budget, which I agree (to a certain extent with). This film is only 107 minutes, in which to tell such a large-scale story as this in is not a lot of time. Had the film been longer, then maybe my issues of character development and romance aspects would be ironed out.


Your Name is a film about falling in love in the most unexpected places and doing your best to make sure no dream – or bond – dies without a fight.

Rating: 10/10

Thanks for reading, hope you enjoyed! Until next week, stay tuned! (And yes, my Overwatch Character Guides will return next week, I just needed a break).

I highly recommend listening to Your Names’ soundtrack too. Just whenever – studying, writing, messing around on the internet, background noise, anytime.

Thor: Ragnarok Review




Now, I’m a huge fan of Marvel films and follow many of the Avenger spin-offs, such as Iron Man and Captain America, but I never really followed the Thor movies. It’s not because I don’t like Thor, because I do (and Chris Hemsworth has nothing to do with it…well, not much…OK, about 75% of the reason why) but I think it more’s about the fact that I don’t find Thor…that interesting. Or maybe because I’m jaded due to Thor being loosely based on the Norse myth Thor.


I’ll give a Synopsis of the Film; What I Did Like About the Film; What I Didn’t Like About the Film and then a Conclusion.



Thor: Ragnarok follows 2 years after Avengers: Age of Ultron in which Thor (Chris Hemsworth) has been unsuccessful in searching for the Infinity Stones and has been captured by Surturn (voiced by Clancy Brown), a fire demon who commences Ragnarok (in Norse Mythology, Ragnarök is an event that involves a great battle; the deaths of many Gods and many natural disaster). Thor quickly defeats Surtur and returns to Asgard.


Upon his return to Asgard, Thor notices something is different – especially a play his father Odin (Anthony Hopkins) commenced of how Loki sacrificed himself for Asgard (the play Thor was played by Chris’ brother Luke Hemsworth and the play Loki was played by none other than Matt Damon). Thor soon discovers Loki himself (Tom Hiddleston) had disguised himself as Odin and sent their father elsewhere. With the help of Doctor Strange (Benedict Cumberbatch), they locate Odin in Norway. Odin reveals that he is dying and fears that his first borntheir sisterHela will be released.


Hela (Cate Blanchett) once fought alongside Odin in his conquest of the Nine Realms but as they continued fighting, Odin grew more and more worried about her ambitious nature and eventually sealed her away. Odin rewrote history so she would be forgotten about. Odin dies, the magic he had used to seal her broke and she appears in Asgard after a ranged absence. She immediately claims her heir to the throne as the right of the first born, to which Thor and Loki disagree to. The three of them fight – in which Hela destroys Mjolnir – and forces the duo to flee via Bifrost Bridge. Hela chases after them and forces them to die in space. Hela takes over Asgard by killing rebels with the Warrior Three, resurrecting her previous warriors and Fenris (Hela’s giant wolf pet thing) and appoints Skurge (Karl Urban) as her executor. Thankfully, Heimdall (Idris Elba) takes the sword that controlled the bridge that Hela needed to expand Asgard.


Thor finds himself on a planet called Sakarr – filled with wormholes and barbarians. Without Mjolnir, Thor is easily captured by cannibals who are killed by a mysterious woman (later revealed as Valkyrie and played by Tessa Thompson), recaptured and taken to The Grandmaster (Jeff Goldblum). There, Thor is reunited with Loki and forced to participate in the Contest of Champions (not before having his hair cut by Stan Lee) against The Grandmaster’s current champion – the Hulk (Mark Ruffalo).


After Thor and Hulk’s fight (which was a draw), Thor requests Hulk’s help, to which he disagrees. Thor finds the Quinjet, which he tricks Hulk by turning him back into Bruce Banner. With the (eventual) help with Valkyrie; Banner; Loki (despite his betrayal when stealing one of The Grandmaster’s ships); Korg (a gladiator Thor met at the Contest of Champions) and other rebellion gladiators. They fly back to Asgard, reunite with the surviving Asgardians that Heimdall saved and fight Hela. Thor loses his eye to Hela, but in Thor’s self-defeat, he receives a vision from Odin and discovers that only Ragnarok can stop Hela. Surtur’s Crown is placed in the Eternal Flame, bring him back and destroying Asgard, seemingly with Hela too. Thor becomes the new king of Asgard…well, I don’t want to the spoil the post-credit scene (or is it scenes?).


What I Did Like About the Film


With a Marvel classic, you expect a few things: great action; great humour; great names. This film was no exception – the action was good (I would still say that the fighting and stunts were better in Civil War and I don’t think it will ever be topped with that Captain America and Bucky vs Iron Man fighting scene).


Chris Hemsworth definitely played Thor differently – Thor is known to be authoritative, a bit of a comedic point at times and strong; both in will and physicality. He’s a straight up character who is feared for being a God. But, Thor in this movie had a much better sense of humour and seemed more understanding and accepting of his failures – as the director Taika Waititi said that he wanted Thor to be stripped back to a refugee and Hemsworth took a Big Trouble in Little China‘s Jack Burton’s take on the comedy side on things.


All gags hit the mark, but there was a particular scene that tickled my funny bone (let’s not forget the Matt Damon and Chris Hemsworth brother fake Thor and Loki scene) – when introducing Doctor Strange, there were a LOT of Sherlock Holmes references (in case you don’t know, Benedict Cumberbatch plays Sherlock Homles in a BBC series that is very good).


Also, the inclusion of Cate Blanchett was somewhat unexpected but not unpleasant – she was a great addition to the film (and the Marvel Universe). She played Hela amazingly – many times, we’re used to seeing Blanchett playing a beautiful character (Galadriel, Gran Mamare, Elizabeth I) that it’s a surprise when she plays a horrible character, especially Hela (who is the Goddess of Death) who she can still play well and be likable.


From the first showing of the trailer, it very much seemed to take a step back and kind of rewind itself back into the 80s with it’s neon lights, quick-paced fight scenes and awesome soundtrack.


What I Didn’t Like About the Film


One of the strengths of the film is it’s humour, but it’s also a downfall –  most of the humour was predictable. Yes, I did laugh when it happened – I mean who wouldn’t laugh when Thor threw a ball at the window and it bounces back to hit him – but it is slightly worrying. I fear that Marvel’s humour may become predictable (which it did for me when I watched this in the cinema), therefore losing that ‘Marvel’ magic. Hopefully, it will not go down the DC movie route *cough* Justice League *cough*.


Another problem I had was the CGI with Hela – the CGI was totally fine everywhere else in the film, but during the fight of Hela, Thor and Loki on Asgard, the CGI on Hela was heavy and very noticeable. I know Cate is a bit of an older lady, but that doesn’t mean she can’t have some fight training/fighting choreography.




Overall, Thor: Ragnarok is a great film and an absolute must see, even if (like me) you’re not Thor’s biggest fan. But missing this film out will not bring you too much confusion when Avengers: Infinity War comes out. Like a Marvel film, it delivers great comedy and great action and improves each time.

Rating: 9/10

Thanks for reading, hope you enjoy! Let me know your thoughts!


My Top Five Tips When Playing Lúcio in Overwatch


Lúcio (Correia dos Santos) is a international musician that uses his music as a weapon as well as a force for good.


Lúcio grew up in Rio de Janeiro, which was struck into poverty after the Omnic Crisis. In his sorrow for his country and community, he created music and became a street performer. Sure enough, Vishkar Corporation sought to become the world’s saviour, but instead exploited people into a cheap labour force, enforced curfews and used lawless behaviour. Lúcio soon had enough, broke into Vishkar and stole their technology. This soon became his tool to drive them out, making him an overnight star. He used his popularity as a positive social movement.


Lúcio is a 2 star Support Hero.


Tip #1 – Boop!


Lúcio’s main weapon is the Sonic Amplifier – this allows the player to either heal or boost the speed of any teammates within a raidus highlighted (either yellow/gold or green, depending of what buff he is using).


And – as mentioned on many of this Character Tip Guides – the Sonic Amplifier has two different types of fire. The first being Sonic Projectiles – they deal little damage (4 – 20 damage, max of 80 with a bodyshot) but is good to finish off withered down enemies.The secondary fire – Soundwave – produces a shot of soundwave energy that can knock enemies back. This, naturally, is a huge advantage on corners, chokepoints and ledges that insta-kill enemies by making them fall off. Maps that this advantage should be used on are:

  • Ilois‘s Lighthouse
  • Ilois’s Well
  • Nepal‘s Sanctum
  • Lijiang Tower‘s Night Market
  • Lijiang Tower’s Garden
  • Oasis‘s Gardens
  • Eichenwalde‘s bridge
  • Route 66 (before the last checkpoint)

Tip #2 – Crossfade: Speed Boost

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As mentioned previously, Lúcio’s Sonic Amplifier has 2 buffs – healing and speed. The Speed Boost increases teammates speed by 30% within a 10 m radius for less than 1 second (0.5 to be precise).

The Speed Boost the default mode whenever playing Lúcio for the first time during the match and/or respawning. This is essential for Control Maps (but also good for Defense and Attack) as Lúcio can speed up all teammates (so long as they are in his radius) to get back to the point quickly, especially teamed up with Amp It Up (we’ll talk about that in a minute). Naturally, this is also good to help escape enemies.

Tip #3 – Crossfade: Heal Up


Lúcio’s other buff is a radius of healing (16.25 HP per second on teammates while 13 HP per second on self). While his healing is not as good as Mercy‘s or Zenyatta‘s, he can heal more teammates at one time than other supports.

Healing radius is better for Defense maps, making Lúcio an all-around hero. Switching between healing and speed allows for a fast, on-pace healing radius that can benefit all teammates.

Tip #4 – Amp it Up!

Another one of Lúcio’s abilities is Amp It Up – this gives a boost to either Lúcio’s healing or speed boost. Unlike either of these abilities, it does have a cooldown (12 seconds) and lasts for 3 seconds, meaning it should be used wisely.

If you choose the speed boost, it increases speed movement by 70%, meaning it is best used after respawning (and waiting for teammates if most have died) to get back to the fight faster than usual (mainly benefiting Control and Attack points).

If you choose healing, it heals 46. 8 HP per second (and 35 HP on self) meaning it is best not to waste it on just one teammate but rather most (or all if possible), benefiting Defense points.

Tip #5 – Let’s Break it Down!

Lúcio’s Ultimate ability is the Sound Barrier – within a 30 m radius, Lúcio can provide a personal shield to a teammate, giving them a +500 temporary shield. This works best when all teammates are with you either pushing to escort the payload on Attack, or protecting the point in Defense. It can protect most heroes from most Ultimates, such as Junkrat‘s RIP-Tire or Soldier: 76‘s Tactial Visor, but not all that deal heavy damage at one time, such as D.Va‘s Self-Destruct.

Another good tactic is to pair healing with Amp it Up either before or after (depending on how damaged your team is) to make it harder for the enemy team.

  • You can watch Lúcio’s introduction video here.
  • You can watch an overview of Lúcio’s abilities here.
  • You can click here and here to listen to 2 tracks from Lúcio’s album (that are also used for the healing and boosting song, respectively).

My set up for Lúcio

My Top Five Tips When Playing Junkrat in Overwatch


Junkrat – AKA Jamison Fawkes – is a explosive-obsessed criminal paired with Roadhog who suffers from ‘a touch of madness’.


After the Omnic Crisis, the Australian government hoped to restore peace by building a race track (yes, really). However, some residents rebelled and attacked the omnium’s fusion core, destroying the Outback into a post-apocalyptic scrapheap. Those who survived called themselves the Junkers and made their living by scavenging for what metal parts remained, and passing the time with mech battles.


Junkrat discovered a vast amount of treasure, leading him to be hunted by other criminals, bounty hunters and gangs. After running and hiding for so long, he came across Roadhog (who had also been on the rebels to the omnium being built) who he hired as a body guard (and partner in crime). They left the Outback, never looking back at the trial of mayhem they left behind.


Junkrat is a 2 star Defense Hero.

Tip #1 – Bouncing Off the Walls


Junkrat’s primary weapon is his Frag Launcher – somewhat looking like a rocket launcher, it hurls grenades in whichever direction they are fired in, in a arch like projection that explode upon impact of an enemy (or the ground). Granted, there is only 5 grenades per ‘clip’ but each can do a high amount of damage (up to 120 damage if a direct hit). It cannot head shot, inflict self harm but can knock Junkrat back.

These grenades can bounce around, making them perfect when having an enemy trapped in a small space and on corners. It’s also worth noting that the Frag Launcher can used a sort of ‘spy check‘ to see if enemies are hiding around corners (which is why you often see Junkrat’s just unnecessarily shooting at the beginning of rounds).

However, Junkrat is not very good against ‘mobile’ heroes, such as Pharah or Genji (Junkrat actually has a hard time reaching targets above him), so it better against stationary enemies, such as Bastion or Reinhardt.

Tip #2 – Get Concussed, Son!


Another one of Junkrat’s abilities is his Concussion Mine that is pretty self-explanatory – it’s a mine that he can place and trigger. Junkrat can now hold up to 2 mines (instead of 1) which do 120 damage within a 3 m radius.

A popular tactic is to place the Steel Trap, then a mine ontop of it so enemies cannot move and get killed quickly. Another tactic – similar to Soldier: 76’s Helix Rockets – is to use the Mine as a final blow – lob a few grenades at the enemy, then the Mine. The Mine does knock Junkrat back if he is close to it (but does not inflict self damage), which is an advantage to reposition yourself in mid-air.

Tip #3 – It’s Made of Steel


As mentioned previously, another one of Junkrat’s abilities is his Steel Trap – he will throw out a metal-toothed trap that clamps onto an enemy when triggered, keeping them in place for 3 seconds while inflicting some damage too (up to 80).

This ability is all about placement –  a good place for Defense is actually on the point incase one stray decides to get the point early, such as Genji, Tracer or Sombra. It’s also good if an enemy is chasing you – lead them to a small, enclosed space that is far away from teammates.

Tip #4 – In Death, Still Make it Funny


The last of Junkrat’s abilities is Total Mayhem – when Junkrat dies, a cluster of grenades will fall and inflict any damage on enemies within a 2m radius. This is great for kills when dead and many players forget that it happens – the amount of times I’ve died to this when killing a Junkrat is frustrating.

It is worth noting that if Junkrat dies in mid-air, his body and grenades could land if different places.

Tip #5 – Fire in the Hole!


Junkrat’s Ultimate is the RIP-Tire – a bomb that is controlled by the player (while Junkrat stands mobile, so it is possible to die when using it, but the RIP-Tire will still be usable) that can deal up to 600 damage within a 10 m radius. It’s good to find a hiding spot first before using it.

Needless to say, this is best used on a cluster of enemies to take them out in one swift move, however it only lasts for 10 seconds, so if you’re not quick, it will be wasted. It would also be a wasted opportunity if used on just one enemy. The RIP-Tire does have health (100 HP), so it can be destroyed before denotation.

  • You can read the comic “Going Legit” here, which involves Junkrat and Roadhog.
  • You can watch one the animated shorts, “A Moment in Crime” here.
  • You can also watch another animated short, “Junkertown: The Plan” here.
  • You can watch an overview of Junkrat’s abilities here.

Thanks for reading – hope you enjoyed! Let me know if I missed any vital tactics. Until next time, take care!

My set up for Junkrat

My Top Five Tips When Playing Hanzo in Overwatch


Hanzo Shimada is the eldest son of the Shimada clan – a family empire built on assassination, power and crime. Hanzo, as his duty, worked under his father to lead the business, which did sadly come true when Sojiro died suddenly. Hanzo is also the brother of Genji, who did not take his families’ business seriously and instead, lived a leisurely lifestyle. Genji refused to play any part in the business when their father died, leading them to fight where Genji was nearly killed. The Shimada Empire fell apart and Hanzo disappeared without a trace, always believing he had killed his brother.


Hanzo – similarly to his brother – is a 3 star Defence Hero.


Tip #1 – Scramble to the Top


As mentioned in the Genji Character Guide, Hanzo has the ability to climb walls, but unlikely his brother, he cannot jump mid-air. This ability allows him to reach places that neither sniper heroes Widowmaker or Ana can make. Neither does it have a cool down.

It is also worth noting that high positions are an advantage (especially when defending) but at long range, it is worth firing an arrow slightly above the target’s head, as the arrow travels in an arc.

Tip #2 – No Spam Allowed


Hanzo is one of the very few heroes who has unlimited ammo. Understandably, it takes little time for him to reload or charge an arrow to full power (less than 1 second for the arrow to be fully charged). Spamming arrows will not be successful, as a good Hanzo player needs to be patient and estimate where targets will move in order to defend.


It is also worth noting that using the middle dot on Hanzo’s reticle will give more consistent shots at both short and long range. Again, with targeting, shot an arrow slightly ahead of an enemy rather than aim exactly as shots will not work (and be a bit frustrating).

Tip #3 – See Through the Dragon’s Eyes

Sonic Arrow

One of Hanzo’s abilities is the Sonic Arrow – this, similar to Widow’s Ult – allows targets to be seen through red heat signatures within a radius (10 m), even through walls. It is always good to use at the beginning of the round (either Defending or Attacking) and before you wish to use Hanzo’s Ult. It only lasts 10 seconds, so be sparing when you use it.

Unlike Widow’s Infra-Sight however, enemies do not know when it is being used by a voice line (Widow usually states “No one can hide from my sight” which is heard by everyone, whereas Hanzo may use a voice line only heard by teammates nearby).

Tip #4 – Scatter Across the Floor

Scatter Arrow

Another one of Hanzo’s abilities is his Scatter Arrow – this is an fragmented arrow (around 6 fragments) that can ricochet off walls and other objects, allowing him to damage (and/or kill) multiple targets at one time. The arrow can headshot, but the fragments cannot. They can still deal a hefty amount of damage (22 – 75 per fragment, whereas the initial arrow can deal up to 125 damage, which is the same as a regular arrow).

The Scatter Arrow is used shot at the floor infront of an enemy to inflict high damage but a flat surface means no other obstacles can curve or bump the arrow, changing its movement. These arrows can also kill tanks like Zarya or Orisa and are Hanzo’s only effective tool at close range.

Tip #5 – The Dragon is Sated

Hanzo’s Ultimate Ability is Dragonstrike – Hanzo shots an arrow that releases 2 spirit dragons (or wolves, depending on what skin you have enabled) that travels through the air in a straight line. The arrow itself can inflict 125 damage but the dragons themselves can cause 200 damage per second, making it a devastating Ult (especially when you avoid it, only to walk in the dragons/wolves path).

This Ult is best used when defending and the enemies are capturing the point, even if they are on the other side of a wall. Teammates can easily pass through the dragons, allowing some sort of camouflage for a surprise attack if they are not killed by the initial attack. It is also worth noting that the Ult is slow, so where the Ult travels is vital.

  • You can watch a overview of Hanzo’s abilities here.
  • You can watch a preview of early Hanzo gameplay here.
  • You can watch the animated short that gives the story behind Hanzo and Genji called “Dragons” here.

Thanks for reading, hope you enjoyed! Let me know if I missed any tips that you use. Until next time, take care!

My set up for Hanzo

My Top 5 Tips When Playing Bastion in Overwatch


Bastion is best known as a omnic robot with a bird called Ganymede.


Bastion comes from a line of robots used in the Omnic Crisis – a decade long battle that took place near Eichenwalde where Reinhardt himself participated in – known as the SST Laboratories Siege Automaton B73. This Bastion is the last surviving of it’s kind after being left from the aftermath of the Omnic Crisis and walking up in the Black Forest. After being discovered by Torbjörn, it was upgraded and seen as a unique model – fascinated by nature but wary of humanity.


Bastion is a Defense Hero (despite his size) with a 1 star difficulty, and is probably one of the easiest of characters to use.


Tip #1 – Mission Configuration: Recon


As mentioned with last week’s article on McCree, most heroes in Overwatch have 2 firing modes on their primary weapons, which does include Bastion. Bastion’s Configuration: Recon is a submachine gun on his right arm. While it is not as powerful as the other mode, it is good taking out ‘squishy’ heroes such as Supports at close to medium range (it has 25 rounds that can deal up to 20 damage per shot) and can head shot. Don’t forget about it – it’s useful for final blows and attacking as Bastion transforms (see next tip).

Tip #2 – Walking in the Bullet Rain


Bastion’s secondary ability is Configuration: Sentry – this transforms him into a ‘powerhouse’ with a gatling gun but is stationary (with Recon, Bastion can move freely). This mode does have more ammo (300 rounds) it doesn’t deal as much damage (up to 15 damage per bullet), it does fire at a rapid speed (35 bullets per second, meaning it can deal up to 525 damage within a second, but Bastion would be OP if all shots were 100% and all opponents stood still like gingerbread men). While it is powerful (and fun to mow down your opponents with ease) it cannot headshot and, as mentioned, Bastion is stationary, making him a prime target for snipers.

Sentry is the main reason why Bastion is a Defense hero rather than a Tank – it allows him to hold a point for a long period of time. It is also good to set up around tight corners or behind objects so it is hard for enemies to stop you. But like snipers, don’t stay in one place for too long.

Tip #3 – Always Work Together

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While Bastion is a great hero to be independent, he is a absolute machine (ha ha, get it?) when paired with synergies and the like. The most common combo is Reinhardt & Bastion (even though they’re enemies…?) – Bastion can be stationary with Sentry while Reinhardt can shield him and attack anyone who gets close. Orisa is another good hero to pair up with for both a shield and boost, as well as Mercy, as she can switch between buffing and healing. Basically, the dream team is Bastion-Reinhardt-Mercy. Ana is a good hero to get the Nano Boost from, as well as Torbjörn and his Turret.

Another way of being continuously undefeated (and somewhat annoying) is by placing yourself very close (or actually on) a health pack. Bastion’s Self Repair comes in handy while waiting for it to respawn (unless you have a Sombra).

Tip #4 – Every Machine has a Weak Spot

While Bastion is a truly great and useful player to have on your team, he does have a long list of counters. The biggest one is his weak spot is a blue cube that can be assumed to be a power core or supply of some sort. Not only is Bastion weak if a enemy attacks him from behind in Configuration: Sentry but if the blue cube is attacked, it will register as a head shot (despite it not being one) and deal damage damage:

  • In Recon, the cube inside Bastion’s chest.
  • In Sentry, the cube is located on his back.

Understandably, these need to be protected in order for Bastion to be a great help on the battlefield.

Tip #5 – Cannons Ahoy!


Bastion’s Ultimate Ability, Configuration: Tank, transforms him into a tank and allows him to move a bit faster. A direct hit of a cannon shell can inflict 205 damage (immediately killing low health heroes) and can fire 1 shell per second (meaning you can fire up to 8 shells in it’s duration). However, it can inflict self damage (up to 28 points) and knock you back slightly.

The best to use the Ult is when your team is pressurized, it can ultimately stop an enemy push. Self Repair is still usable during Configuration: Tank, and it best used by tapping the button (not holding, like you would usually) right after firing, then firing again to maximize durability while still dealing damage.

Also, beware of Genji – he is a great counter against Bastion, but if using Configuration: Tank on Genji, he can easily deflect it back and deal more damage (Bastion no longer receives a health boost either while in this mode, so be wary).

  •  You can watch a video of Bastion’s abilities here.
  • You can watch a video of Bastion’s gameplay here.
  • You can watch the animated short “The Last Bastion” here (warning, it did make me cry the first time I watched it).

Thanks for reading, hope you enjoyed! Don’t forget, the 2nd Halloween Terror Event has begun in Overwatch and we’ve only got it for 3 weeks – previous skins are cheaper too!


Until next time, take care!

My set up for Bastion

My Top 5 Tips When Playing McCree in Overwatch


Jesse McCree is best known as an ex member of the Deadlock Gang as well as Blackwatch, who was under the operation of Gabriel Reyes.


The Deadlock Gang where a group of outlaws who specialised in trafficking weapons and other military hardware throughout the southwest of the USA. Under a sting operation at Route 66, the Deadlock Gang were captured by Overwatch, and McCree was given a choice – either rot in jail or join Blackwatch. The others were thrown into jail but McCree agreed to the latter.


During his time with Blackwatch, McCree made amends by bringing down criminals and justice to the world. But when Overwatch disbanded, McCree cut himself off from the others and became a bounty hunter and vigilante, dealing justice on his own terms.


McCree is an Offense Hero with a 2 star rating.

Tip #1 – Track and Flick


McCree’s primary weapon is his Peacekeeper – a colt revolver with 6 rounds. And like most guns in Overwatch, it has 2 firing modes. The first lets you fire a single shot (20 – 70 damage per shot) with a 20 – 45 m falloff range and can headshot. Despite being able to headshot, it is not the greatest weapon to be a pseudo sniper with – against an enemy player with 200 HP, it can take 3 shots (and that’s if all of them are headshots), so it will be hard to headshot a Tank.

The secondary fire mode is Fan the Hammer – this is more of a burst where McCree fires all bullets left (even if some have been used already) in a fan like manner. Understandably, this is harder to control and deals less damage (22 – 45 per bullet) but is good finishing off low health enemies.

And great technique to use with McCree’s Peacekeeper is Tracking and Flicking. Tracking is self-explanatory: you track your enemy and shoot them when they are in prime position. Flicking, however, is different – you ‘flick’ your wrist to the enemy’s position and fire in a wildly fashion. While tracking is more accurate, flicking is helpful in a sticky situation, and damn satisfying when pulled off well.

Tip #2 – Fan the Blow


On the subject of Fan the Hammer, it is a popular ability to use in combination with McCree’s Flashbang – Flashbang first, then Fan the Hammer. It works best with a full clip to make up for any shots missed (which is very probable) but still dealing plenty of damage. It is not to be used on Tanks like D.Va or Roadhog who deal a large amount of damage at close range but it better used for ‘squishy’ heroes (i.e. heroes who have 200 HP).

Tip #3 – Do a Combat Roll!


Another one of McCree’s abilities is the Combat Roll – he will perform a roll in the direction he is facing (up to 6 m) while simultaneously reloading his Peacekeeper. This doesn’t quite act like Reaper’s Shadow Step or Tracer’s Recall as the player can still take damage while dodging. However, it can be used to keep a string of combo attacks, especially with the Flash-Fan combo. Much like Widowmaker’s Ult, it needs to be timed well and used under the right circumstances (i.e not to get out of the way of a Ult, like D.Va’s Self Destruct or Tracer’s Pulse Bomb).

Tip #4 – Boom Goes the Flashbang


As perviously mentioned, McCree’s last ability is the Flashbang – a projectile that will explode and stun any enemies with a 2m radius (with an extra 25 damage). You would think that the Flashbang would be very similar to Ana’s Biotic Grenade, but it does not travel far enough (up to 5m range) nor does it denote once it’s in contact with the ground (but it will if it hits an enemy or after a set amount of time), so do not use it at long range as it may not work and be a wasted opportunity. The Flashbang followed by the Combat Roll is also a good method of escaping.

Tip #5 – Focus. Mark. Draw

McCree’s Ultimate is probably the most well know (mostly from the line, “It’s high noon,”) and probably most feared (I always hide from it if I’m playing Mercy). It is a rapid fire hitscan that marks all enemies within McCree’s sight and fires at them, no matter what direction they’re in (similar to Soldier: 76’s Ult) that can deal up to 250 damage (which is why it’s one of the most hated ults for Supports, along with Junkrat’s Rip-Tire). This Ult is not to be wasted on just 1 player (even if they do piss you off and you decide to make them your rival for the rest of the match) but to be used in a wide, open space with not many hiding places, otherwise either 1 of 2 things will happen – an enemy will knock you back so you can longer mark them or they will hide themselves. Again this is an Ult that can be paired with other Ults (crowd control ones like Blizzard or Gravitional Surge) and can actually be cancelled if need be. Just don’t let your fellow teammates gun-block your shots!

  • Watch a overview of McCree’s abilities here.
  • Watch a video of McCree gameplay here.
  • McCree also starred in his own comic called “Train Hopper” that you can read here.

Thanks for reading, let me know if you have any of your own tips that I may have missed! Until next time, take care!

My set up for McCree


Much obliged!

My Top 5 Tips When Playing Doomfist in Overwatch


Doomfist is the latest hero to be added to the roster of Overwatch and a leader of Talon.


Doomfist – real name Akande Ogunimu – was the heir to a powerful prosthetic-technology business in Nigeria. While expanding it, he trained in various martial arts, such as Dambe, Gidibo and wrestling. He became involved with the Omnic Crisis, but lost his arm in the process. Thankfully, his families’ empire allowed him to recover and became stronger. He caught Talons’ eye, and trained under the guidance of Akinjide Adeyemi – the ‘Scourage’ of Numbani and wielder of the Doomfist gauntlet. Ogunimu killed Adeyemi and took the role of the third Doomfist. During his years, he rained terror in his path, but was eventually captured by Overwatch agents (Tracer, Winston and Genji) and imprisoned. Years went by, until Talon broke him out


Doomfist is an Offensive Hero with a 3 star rating.


Tip #1 – Never Stop Moving

Doomfist is an extremely mobile character with his abilities that allow him to reach high places or escape. This makes him a difficult target, so do not stand still. Overwatch itself gives the tip to move unpredictably so it makes it harder for enemies to hit you, but this should be used the most with Doomfist.

Knowing your enemies locations is helpful too – Doomfists’ mobility allows him to attack at odd angles and catch enemies off guard. Sticking with your team is also a good move so that you are protected and can pick off strangles if they come for the objective.

Tip #2 – Come On and Slam


One of Doomfists’ abilities is the Seismic Slam, which allows him to travel 7.5 m in one direction, meaning  he can close distances and also impact some damage (10 – 125 damage). It’s best used when attacking a stand-still sniper from behind or on an enemy who has surprised you.

Once Doomfist lands on the ground, he is also able to use his other abilities, meaning he can string a good combo to potentially kill lower-health players.

Tip #3 – One Punch Man

Doomfist probably most used ability is his Rocket Punch – with the gauntlet, he can charge up an attack (around 3 seconds) that inflicts damage when connected (49 – 100 damage with a straight hit but up to 250 damage if you can hit a player into a wall) but also stuns the enemy and knocks them back. This is good if you have an enemy close to the edge of the map and also helps Doomfist travel up to 20 m, so it makes it hard if an enemy spots you and tries to run away. Just be careful not to charge off a cliff!

Tip #4 – Take an Uppercut to the Chin


Doomfists’ Rising Uppercut is a no brainer – it rises Doomfist into the air while punching (up to 50 damage) along with his enemy. It is a good attack to use if an enemy has surprised you, knock enemies off a cliff (again) or attack enemies with a height advantage, such as Pharah. After using the uppercut, Doomfist does float, allowing the player to adjust and be more accurate with his other abilities.


A good combo is Rocket Punch – Rising Uppercut – Seismic Slam. This allows enemies to be quickly stunned, moved around and give Doomfist a self-generated shield (up to 150 temporary shield). It’s also worth noting that Doomfist does have a Hand Cannon that allows him to fire 4 shotgun rounds (up to 66 damage with all 4 rounds) and a melee attack (like all heroes). You can fire the shotgun rounds, melee attack and have the shotgun reloaded as it only takes 3 seconds, which is the same amount of time to cast a melee attack. This is worth mixing into the combo.

Tip #5 – Get Cratered

Doomfist’s ultimate ability is the Meteor Strike – Doomfist leaps into the sky, secures a place to land then crashes down, dealing a shockwave of damage (up to 300 damage). It increases Doomfists’ speed, allowing to cut across the map and is best used on a cluster of enemies (perhaps with the aid of Gravational Surge (Zarya) or Earthshatter (Reinhardt)). It can also be used quickly to catch enemies off guard (Doomfist does have a voice line when he uses it and his target recital can be seen until he chooses a place to land).

  • Watch Doomfist’s origin story here.
  • Watch a preview here.
  • Watch some test footage here.

Thanks for reading, hope you enjoyed! Let me if you have any of your own Doomfist strategies that are useful (I really suck as DF). Until next time, take care!