Why Even Though I (Rage)Quit Crash Bandicoot: It’s About Time, I Still Enjoyed It

[WARNING OF SPOILERS AHEAD. PLEASE DO NOT READ IF YOU ARE PLANNING ON PLAYING THE GAME(S). OTHERWISE, ENTER AT YOUR OWN RISK. THANK YOU]

After the success of the Crash Bandicoot N. Sane Trilogy and semi-success of Crash Team Racing Nirto-Fueled (I say semi-success because of the backlash of microtransactions within the game), I was pretty excited for a new Crash game. However, I think my excitement and somewhat vision blurred by the success of the previously-mentioned games was something I should have taken into consideration.

I’d like to note that I had quite a bit of faith in Toys for Bob due to their involvement in the N. Sane Trilogy as well as their successful involvement in the Spyro Reignited Trilogy, I really thought they would do a good job. I’m not solely blaming them for everything I didn’t like about the game, but they some responsibility.


The Story

It starts where Crash Bandicoot 3: Warped‘s special ending took place – essentially, Dr. Neo Cortex, N. Trophy and Uka-Uka are trapped in a timeless dimension thanks to the implosion of the failed Time Twisting Machine. It seems many years have passed as N. Trophy and Cortex are adults again (they were previously turned into babies) and using the last of his magic, Uka-Uka opens a hole in time and space to send the other two back, and essentially dying. Because of this, they manage to open the multiverse and decide to conquer its’ entirety with the help of previous bosses N. Gin and N. Brio. Aku-Aku senses a power emulating from N. Sane Island and sends Crash to investigate. Crash discovers Lani-Loli, one of the four Quantum Masks. The Quantum Masks – you guessed it – control time and space and only appear if time and space has been disturbed. Lani-Loli asks Crash, Coco and Aku-Aku to help find his brothers and sisters to stop Cortex and N. Trophy’s Rift Generator and thwart their plans.

Along the way, they discover previous characters Tawna (Crash’s old girlfriend from the first game) and Dingodile (and old boss from Crash 3). With their help, and eventually Cortex, they travel across 10 dimensions to stop N. Trophy and his female counterpart from another dimension. The other 3 masks – Akano (Dark Matter), Kupuna-Wa (slowing down time) and Ika-Ika (changing gravity) – aid the team, only to be betrayed by Cortex himself. He kidnaps Kupuna-Wa to travel back to where it all began in 1996 so Crash and Coco were never created and therefore not thwart his plans of creating a creature army to take over the world. This leads to Cortex being banished (yet again) and leaving the cliff-hanger ending of Uka-Uka reappearing before Cortex once more.


What I Did Like About the Game

The game begins straight off the bat and within my first minute of playing, I saw Easter Eggs – two to be precise. The first being a fridge (on the edge of a tropical island, don’t worry about it) – a set of fridge magnets spell out ‘Crunch’ – a character who first appeared in Wrath of Cortex (quick fact: in Japan, this game was actually known as Crash 4 as well as Twinsanity – the next in the series – as Crash 5, making them official a part of the original trilogy, despite no other countries doing so. Not sure why though). The second Easter Egg is a Spyro floatie – nodding to the age-old rivalry between Crash and Spyro as well as Toys for Bob’s involvement with other the remakes. This game has nods and elements used from previous installments (made outside of TFB), which is a nice touch. There’s even a point in the game where Loni-Lali addresses the fact that Crash and Coco have defeated Cortex 3 times but “seems like more (than that)”.

This was made on the PS4, so graphics-wise it was as smooth as butter (even with me playing it on my original PS4 console and not a Pro) and everything is bright and colourful. Not saying that the original trilogy wasn’t or it was a bad thing, but it was definitely more cartoon-looking than previous games. Again, not a bad thing.

As well as playing as Crash (or Coco, player’s choice), you could play various levels as Tawna (who has a sling-hook thingy); as Dingodile (who has a cool-ass hover gun) and as Cortex (who has a phaser that turn enemies into platforms). They all played differently and made my think about how to play as them, making a welcoming change to pace to game every now and then.

From reviews I read, players had problems with longer level designs and ‘vehicle’ segments, but I did not have a problem with this. I liked that levels were longer than the original trilogy (there’s around 3 – 4 levels per hub world) and added more to the play time. I’ve often seen/heard players complete the original games in 3 – 4 hour sitting, which I don’t enjoy. Having the game longer means I have more time to enjoy it.

I also liked that you could get multiple gems in one level by collecting wumpa fruit (there’s one for getting 60% of all wumpa fruit in the level; 80%; smash all crates; dying less than 3 times in one level and a hidden gem. Some levels have coloured gems too which were in the old games). Gems go towards unlocking skins for Crash and Coco. It wasn’t something that encouraged me for get more gems but I can see other players doing it.


What I Didn’t Like About the Game

I found the story lackluster – which is really saying something for a Crash game. Maybe I’m spoiled now because the huge amounts of cinematic games I’ve played, but there was something about the story that was off for me. On paper (or screen in this case), it’s fine and makes a lot of sense me to. I liked the direction it was going in. But watching the cutscenes didn’t grip me. I found the humour unfunny and trying too hard in some places.

The music was unrememberable. I’ve always enjoyed the Crash Bandicoot music (I especially love the Twinsanity soundtrack for obvious reasons. Not-obvious-reasons: the music was done by an acapella group called Spiralmouth) but I don’t really remember any of themes or even remember liking them. They were underwhelming.

Crash is a simple game with simple controls – jump, spin, crawl, move. The added controls with the masks that came into play made it more…’fussy’, in a way. I liked the mask powers (apart from Akano, the mask of Dark Matter which allowed you to spin longer and use on magical enemies and Locked Crates) but they added mechanics (and later in the game multiple mechanics) that complicated the game further. I’m dyslexic (in case you couldn’t tell) and this is not a dyslexic-friendly game, especially if you struggle (like me) with directions (specifically being upside-down which is when Ika-Ika’s power up came into play).

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Speaking of controls, even though I praised having multiple playable characters, I found Tawna the most difficult to handle, and died multiple times when trying to use the wall jump. I also didn’t like only playing as Tawna, Dingodile or Cortex for only half a level then replaying the second part of a level I just played. Just allow me to play as another character for a whole level otherwise I feel like I haven’t played the character as long as I would like to.

Crash is known to have a hard difficulty, but that only tends to happen when going for 106% completion. I’ve never attempted it myself (or have the desire too) so I stick with the base game. However, I couldn’t (and haven’t at the time of writing this) finished It’s About Time. I got to Neon City and it got too difficult for me. The difficulty in Crash does fluctuate in previous games, however I found this one in particular more difficult than the others combined. 

Image taken by Emperor Velo XXVII on Reddit

The amount of replayability in this game is ginormous thanks to flashback tapes. These are found in most levels which essentially put a filter over the level or adds something different, like the spin attack adding colour to colourless backgrounds (in other words, painting the level yourself). Combined with inverted stages (playing the game in a different direction) that have a separate amount of gems to collect and time trials making a return means you could play some levels up to 5 or 6 times. That to me, does not sound fun. This is all optional, of course, but players are rewarded with a less-than-a-minute final cutscene of Uka-Uka coming back to life and baiting a sequel. Doesn’t feel like much of a reward.


Conclusion

Despite my negative takes on the game and despite me not completing it, I still enjoyed this game. It’s a must-play for old Crash Bandicoot fans, however I would advise to go in with an open mind. This game was just too difficult for me, maybe for my own reasons or because of the game, but nonetheless I can tell the developers of It’s About Time were fans of the previous Crash Bandicoot games and they wanted to make something as faithful to the originals as possible. Herse hoping Toys for Boy learn a thing or two for Spyro 4. And just because I didn’t complete something (regardless of skill or game difficulty), doesn’t mean I shouldn’t like or enjoy it.


Thanks for reading. Hope you enjoyed!

E3 2016 Round Up

E3 for this year has been and gone! Arguably, it was a good year mainly for remasters and further development into VR, but still not as brilliant as E3 2014 (sorry).

Anyway, let’s look at some of my favourite announcements from the event.


Crash Bandicoot IS Returning!

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Yes, it’s true – after the rumours a few months ago about the series being revived, someone creating some new box art and a slight misunderstanding from someone outside of the business – Crash is coming back to his native PlayStation home. Activision and Sony have agreed to allow Crash make a debut in Skylanders: Imaginators for the PlayStation 4 as well as remastering the original triology and Crash Twinsanity also onto PS4.

While I don’t like the look of Crash in Skylanders, I’ll be looking forward to the remasters for PS4. Welcome back, Crash, we have missed you.

  • See the Skylanders: Imaginators trailer here.

Tekken 7 Is Finally Coming to Consoles!

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God, if you’re a regular reader of this blog, you know I talk about the Tekken series a LOT. We could be here forever if you ask me to explain myself, but I think WordPress would be able to handle that many characters.

Moving on, Tekken 7 – the conclusion of the Mishima Saga – is coming to PS4, Xbox One and PC (for the first time) in early 2017. Of course, this makes me happy, but what also makes me excited is the fact that they haven’t announced all the characters yet…or have they?

  • Watch the new trailer here.

Skyrim is Getting Revamped!

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Bethesda have announced that The Elder Scrolls: Skyrim is getting a special edition where to it is coming to the Xbox One, PS4 and PC with improved graphics and possibly more content.

This has to be the youngest remaster for a game, considering it was first released in 2011. But look forward to October 28th – Skyrim is going to be even prettier!

  • Watch Gamespot’s comparative trailer here.

The New Legend of Zelda Game has a Name!

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Again, if you’re an avid reader of mine, beside talking about Tekken, I like to talk about Zelda a lot too. I’ve already written an article for the new open world game, so I won’t repeated myself (you can check it out for yourself here if you haven’t already). But Nintendo has teased us with a few more little details and footage, such as being able to use a spear and an axe as weaponry; daytime and nighttime cycles; weather affects (yes, Link can even get struck by lightning) and food replacing hearts to recover health, such as mushrooms and apples.

And of course, the title – The Legend of Zelda: Breath of the Wild. Not sure about the title, but I’m sure it’ll grow on me. It is due to be released sometime next year.

  • Watch the new trailer for it here.

Hideo Kojima has Made the Comeback We Were All Hoping For!

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After leaving or getting fired from Konami, Kojima was immediately picked back up again by Sony and was seen travelling around the world to find the ultimate engine for his new game. But little did we know that sneaky Kojima was been working on the game already and has even made a trailer. Fans from Kojima’s previous work of art P.T. The Demo will be very happy to know that he has stuck to working with Norman Reedus (of The Walking Dead fame) and gone from a trailer that leaves us with more questions than answers. Why is Norman Reedus naked? Why was he on a beach with dead fish? What the hell is that baby doing there? What are those hand prints about?  When will this game be released?

  • Watch the trailer for Death Stranding here.

After 6 Years, Kratos is Back!

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I’ve never played God of War myself (I have played Soulcalibur: Broken Destiny, which features Kratos, so that counts, right?) but know enough about the game…I think. Kratos has returned a little but aged and beardy and lacking the cool swords on chains, but nevertheless he still alive and kicking. And just as brutal.

  • Watch the stage demo here (and be prepared to have your breath taken away by how beautiful the environments are)

Ever Wanted to be a Part of the Star Trek Bridge Crew? Well, look no further!

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Ubisoft have announced the will be releasing Star Trek: Bridge Crew on the Oculus Rift. It’s pretty self-explanatory – you play as a member of the crew and make sure that USS Enterprise doesn’t crash. It is unknown whether past and present characters will make appearance (and their respect actors will voice them or do the motion action for them) but you have to admit – it looks awesome.

  • Watch 3 actors from the Star Trek series try it out here.

Honourable mentions:

  • Civilization VI
  • Additional content for Rocket League
  • Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered
  • Expansion pack for DestinyRise of Iron
  • Dishonored 2
  • Additional content for DoomUnto the Evil
  • Fallout 4 is coming to the HTC Vive and Fallout Shelter is coming to PC
  • Prey Sequel
  • Quake Champions
  • New Resident Evil game – Resident Evil 7: Biohazard (will also be released on PlayStation Virtual Reality)
  • Shadow Warrior 2
  • Titanfall 2
  • Farming Simulator 17
  • More footage for Attack on Titan: Wings of Freedom, including playable Titan Eren
  • Nioh
  • Dead Rising 4
  • Gears of War 4
  • Pokemon Go
  • The Last Guardian
  • Final Fantasy XV
  • Kingdom Hearts HD II 1.8 Final Chapter Prologue
  • Worms WMD
  • First pictures of Telltale’s new Batman game and, of course, The Walking Dead: Season Three
  • For Honor
  • South Park: Fractured but Whole
  • Watch Dogs 2
  • Injustice 2

It’s been another good year for all, but I think Sony won this year overall, especially with the announcement of them releasing their own VR system.

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But that’s it for another year. One day, I hope I can give you guys a vlog of being there, but for now, I’ll continue to dream big. See you next week – take care!

Is Crash Bandicoot being Revived?

Crash Bandicoot is arguably one of the most beloved platforming franchises in gaming history. I look back on it fondly and nostalgically of the days when I would only have my PS1 console. The series ended with it’s original developers Naughty Dog in 1998 but has been scooped up by other companies such as Traveller’s Tales (from 2004 – 2011) and Activison (from 2008 to the present) who have produced other games but have never really stood up to the standard of the original trilogy and spin-offs.

The original Crash Bandicoot series, from left to right: Crash Bandicoot (1996); Crash Bandicoot 2: Cortex Strikes Back (1997); Crash Banditcoot: Warped (1998)

However, the gaming community were in a buzz after an image was published online. It is a simple image of Crash and Aku Aku looking out to the sunset with just one word – “2016”.

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This is image shown to me in regards to Crash’s revival – I couldn’t find the exact original as it is believed that the images have now been taken down. Apart from this one, obviously.

Many rumours before this image were circulated around Crash being bought back in July 2014 when Naughty Dog community strategist Arne Meyer when she was asked about the return of Crash: “It’s not too much time passing, but it’s the same issues we explored with the Jak game: Is it something that makes sense to us now? I mean, we still have people that worked on the Crash games in the studio. We never forget our past and it’d be great for nostalgic reasons. It’d be the same reason as why there isn’t a Jak 4: I don’t know if it’s playing to our strengths right now.” Randy Falk of NECA – who have created figures for some of Naughty Dog’s series such as Uncharted and Sony’s series such as God of War – said this as the New York Toy Fair earlier this week: “[after being asked about the Kratos figure] Yeah, that’s one we wanted to do way back when, and finally, we’ve been able to get back in with Sony and get some of that stuff out. And looking at some of their other titles, I see they’re bringing Crash Bandicoot back, which is really cool. There’s some great stuff there.”

Above: Sony Entertainment America President Shawn Laydon wearing a Crash Bandicoot t-shirt at last year’s PlayStation Experience; bottom right: a fan-made PS4 cover for Crash Bandicoot Returns which did the round in the internet; right: a image tweeted out by PlayStation Middle East which translates as “Most wanted person…where are you Crash?”. All of these things have added to fan’s beliefs that Crash is being rebooted sometime in the future.

It would be understandable to bring back Crash now seeing as the final installment of UnchartedUncharted 4: A Thief’s End – is being released in May and the success of The Last of Us, however it would be difficult as Activision still hold the Crash Bandicoot rights.

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Crash Bandicoot Nitro Kart 2 (pictured above) was the last Crash Bandicoot game to be made in 2010.

Sadly, Gamespot were able to contact a NECA representative, who said this: “It’s not the case. Someone has misunderstood a comment he made. Randy saw a faked fan-made image right before he came to the show and said that if the game were coming back, we’d love to do figures.”

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NECA (National Entertainment Collectibles Association) have been creating figures since 1996 and have done so for TV shows, films, video games and even music bands.

But perhaps this is a good thing – maybe Naughty Dog will take a leaf out of Square Enix’s book and create a remake of a much demanded and well-loved game like Final Fantasy 7. The hype of that game is unrealistic. And with all comments and news articles made for this hopefully vision, it has create some attention from the devs.

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A fan remade a part of Crash Bandicoot in the Unreal 4 engine. This was my reaction too.

So, do you think Crash Bandicoot should be remade? Or should it simple be accessible via the PS4? Let me know your thought by commenting or even hitting me up on Twitter – @GamerAngel_301. Personally, I would take either choice, so long as Naughty Dog are the ones in charge. Sorry Activision.

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Hopefully if Crash is rebooted, they’ll stick with his original look.