I think this year is going to be a good year for the Final Fantasy series, what with Final Fantasy XV (finally) coming out, Final Fantasy Tactics Advance now available on the Wii U and Final Fantasy VII Remake in the works. So, why don’t we have a look at the most recent Final Fantasy game to come out?
From my first look at Final Fantasy Explorers, it seemed to me to be a multiplayer Monster Hunter-esque take on the series, and many reviews have pointed this out.
The player starts as a traveler from Libertas who finds a small port town called Amostra, only to find that the island is overrun by monsters. That and the giant crystal tower in the middle of the islands hints that there is a sigh of danger somewhat. It is up to you to fight these monsters and get rid of the evil haunting the island. Apart from that, there isn’t much storyline.
But the storyline is not the main focus here. You can play up to a two dozen classes, including Knight, White Mage, Monk and Time Mage, which is not unexpected in a Final Fantasy game.
You can take on hundreds of quests around the different areas and swap classes inbetween quests. There is also specialised armor and weapons for each class which you can craft from the materials you fine around the island and as loot that defeated monsters drop. And here’s where the Monster Hunter influence comes in – with your party, you can summon and recruit monsters, who even level up. Sadly, they do take up 2 slots in your party, but this may be an advantage when your soloing the game. You can also gain up to 8 skills for your character through the Crystal Surge mechanic – through skills you pull of during a quest, you build up resonance. Once you’ve fully tanked up on resonance, you can spend this on a skill that will aid you greatly and even buff your teammates. These skills can branch into more complex skills and attributes in a Borderlands sense, which is always handy.
Aside from the skill trees, there is also the Trance System, meaning you can transform into previous Final Fantasy characters, such as Cloud Strife, Tifa Lockhart, Cecil Harvey, Lightning and Squall Leonhart.
You can even fight previous Eidolons and summon legendary monsters such as Ifrit and Bahamut. Chocobos also make a reappearance but sadly are not rideable in this game.
There is also a Collector’s Edition of this game, including an artbook by Yoshitaka Amano, a 20 track OST, an official case for the 3DS console and unlockable in-game quests for legendary items from previous Final Fantasy games.
Overall, this game has taken elements from Monster Hunter, as well as Final Fantasy Crystal Chronicles and Final Fantasy XI and XIV that focuses heavily on multiplayer and repeatedly fighting the same monsters again and again until you find the right loot to craft better items. It sounds like a grinding session, just without the end goal of becoming a higher level. And it has been recieved highly by critics.
This game was released in Japan on December 18th 2014, however America got it on the January 26th of this year and for Europe, we got it yesterday (the 29th) – all for the Nintendo 3DS.
I get the feeling that I will be playing a lot of Final Fantasy this year. Sorry Tekken.
Hope you enjoyed – let me know if you did by leaving a like or even a comment. As always, take care until next week!