Back when I saw this game previewed at E3 last year, I was a bit unsure of how it would turn out. I mean, creating courses for Super Mario? Surely that will get pretty old, pretty fast. But I watched the trailer and witnessed the seemingly endless fun you can have. But enough about me, we’ll talk about the game now.
Super Mario Maker is developed by Super Mario‘s developer Shigeru Miyamoto that allows the player to create levels that are playable in a Super Mario game, share them amongst other players and even play other players creations. And if you get bored of creating your own levels or just want to take a break, you can always play the Mario challenges in Course World – once again, Peach has been kidnapped, so it’s up to Mario to save her. Depending on which challenge you choose (the 10 Mario Challenge or the 100 Mario Challenge), you can either play pre-made courses from the developers or random coures created by other players. Either way, you have a certain number of lives to complete 8 courses in order to save Princess Peach.
But let’s backtrack to the Level Maker.
The player can use 6 existing course styles from the Super Mario games:
- Ghost House
The player can also create the course in four different styles:
- Super Mario Bros. (1985)
- Super Mario Bros. 3 (1988)
- Super Mario World (1990)
- New Super Mario Bros. U (2012)
Elements from the previous games can be added into the course, such as Mushrooms, Goombas, Blocks and of course, Coins. But the more you play in with the Level Maker, more items will become unlocked (they’re actually delivered, but what’s the difference?). By shaking some items, you can change them into other things, e.g. if you shake a green-shelled Koopa Troopa, you can turn it into a red-shelled Koopa Troopa. This game mainly uses the Wii U game pad – all you have to do is select with the stylus (or your finger, but I recommend the stylus) and drag it to where you want. But don’t worry if you make a mistake – they are eraser and clear out tools. You can even copy and paste certain items or areas so it can as symmetrical (or unsymmetrical) as you like. You can add in sound bites from a selection or create your own by speaking into the mike.
Nintendo have also added little features that I like when creating courses. As you place items, say a long line of bricks to corner off an area, distorted music will play in item to the background music. Or if you’d prefer to place a different item, the game actually says which item you’re placing down in a distorted voice. You can also change the style of your stylus, e.g. you can have a Mario glove, or even a cat’s paw. Little features like that can go a long way.
As mentioned before, you can upload your created courses online so other people can play them. Or you can give the course code to your friends. You can write comments via the Miiverse and even give their course a star if you really enjoyed it. You’re also able to download and edit other’s people’s courses if you wanted to change anything.
Of course, this wouldn’t be a Nintendo game if it wasn’t compatible with the amiibos. If you scan your amiibo onto the game pad, you can unlock a costume that can be used within courses. But don’t worry if you don’t have a vast collection of amiibos – costumes can be unlocked by completing the 100 Mario Challenge. But a special little jingle will play when you complete the course with the costume. It’s also worth noting that you can collect medals by completing mini-challenges that give you bonuses.
The Nintendo store (with other stores) have a few bundles too, which include a t-shirt; an artbook (which also acts as a cool flipbook); a 8-bit Mario and a Mario Classic Colours amiibo (which has some good added features when scanned into the game).
Personally, I think this game appeals not only to players who grew up playing the Super Mario series, but also to people – such as myself – who didn’t. And with players recreating classic game levels (not just from the Super Mario series but other games, such as The Legend of Zelda or even Sonic the Hedgehog), these players can experience to some extent what it was like playing those games all those years ago (sadly I never had a SNES. Yeah, I bet your heart bleeds for me). And people seem to love sandbox games (although I wouldn’t classify this as a sandbox game) where their creativity can flow. Whether it be a puzzle level or just a simple level where you have to get the jump right in order to just zoom through the level. You understand what I’m saying, right?
Super Mario Maker was released on the 11th September for the Wii U.
- Check out the E3 2015 trailer for the game here.
- If my article left you confused (don’t worry, I won’t take offence), then check out the Super Mario Maker Overview video here.
- Check out the reviews trailer here (you also get to see Shigeru Miyamoto).
- If you’re instead in the items used in the game, check out the Mario Wiki page here.
Thank-you for reading. Hope you enjoyed – leave a comment and/or a like if you did!